This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Mario Finale.
Hitbox visualization showing Mario's Final Smash, Mario Finale.
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OverviewEdit

A smash original. Mario unleashes a large wave of fire to push opponents off the stage. At lower percents, opponents may fall out of the final smash. It also has no finishing hitbox, so the final smash needs to be positioned so that it will carry opponents into the blastzone. The final smash will connect consistently around 50% or above. If used in the air, it pushes Mario backwards a little, as well as give him a little jump upwards, so it can also be used as a desperate recovery tool when aimed away from the stage.

Update HistoryEdit

  2.0.0

  •   Mario Finale's Final Smash Meter version has a higher knockback multiplier (0.9× → 0.91×).

  3.0.0

  •   At the start of Mario Finale, nearby opponents will be slowed down for a longer period.

  8.0.0

  •   Mario Finale deals more damage per hit (2% (early)/2.5% (clean)/3% (late) → 2.5%/3%/3.5%).
  •   The fireballs' hitboxes stretch vertically (Y offset: 0u, -3u—3u), increasing their range and making the Final Smash harder to escape.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hits
0 0 7 2.5% 0   Forward 25 40 0   16.0 fire1 0.0 -3.0 to 3.0 0.0 0.0× 0.8× 0%               Fire   All All            
1 0 7 2.5% 0   Forward 25 40 0   16.0 fire2 0.0 -3.0 to 3.0 0.0 0.0× 0.8× 0%               Fire   All All            
Mid hits
0 0 7 3.0% 0   Forward 20 90 0   16.0 fire1 0.0 -3.0 to 3.0 0.0 0.0× 0.8× 0%               Fire   All All            
1 0 7 3.0% 0   Forward 20 90 0   16.0 fire2 0.0 -3.0 to 3.0 0.0 0.0× 0.8× 0%               Fire   All All            
2 0 7 3.0% 0   Forward 15 100 0   16.0 fire1 0.0 -3.0 to 3.0 0.0 0.0× 0.8× 0%               Fire   All All            
3 0 7 3.0% 0   Forward 15 100 0   16.0 fire2 0.0 -3.0 to 3.0 0.0 0.0× 0.8× 0%               Fire   All All            
Late hits
0 0 7 3.5% 0   Forward 10 120 0   16.0 fire1 0.0 -3.0 to 3.0 0.0 0.0× 0.8× 0%               Fire   All All            
1 0 7 3.5% 0   Forward 10 120 0   16.0 fire2 0.0 -3.0 to 3.0 0.0 0.0× 0.8× 0%               Fire   All All            
2 0 7 3.5% 0   Forward 5 130 0   16.0 fire1 0.0 -3.0 to 3.0 0.0 0.0× 0.8× 0%               Fire   All All            
3 0 7 3.5% 0   Forward 5 130 0   16.0 fire2 0.0 -3.0 to 3.0 0.0 0.0× 0.8× 0%               Fire   All All            

TimingEdit

Fireballs generated 5
Early hits 65-104 (rehit rate: 7)
Mid hits 105-154 (rehit rate: 7)
Late hits 155-224 (rehit rate: 7)
Interruptible (grounded) 157
Interruptible (aerial) 147
Animation length 179
Fireballs                                                                                                                                                                                                                                                                                                                                                                                                                                                                 
Grounded                                                                                                                                                                                                                                                                                                                                                                                                                                                                 
Aerial                                                                                                                                                                                                                                                                                                                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible