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Mario (SSBB)/Neutral attack/Hit 3

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For an overview of the overall natural combo, see here.

Hitboxes

MarioSSBBNeutral(hit3clean).pngMarioSSBBNeutral(hit3late).png
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Hitboxes of the move, with the clean hitbox on the left, and the late hitbox on the right
ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 0 Sakurai angle 30 95 0 5.0 Right lower leg 0.0 5.5 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png
1 0 4% 0 Sakurai angle 30 95 0 2.5 Right lower leg 0.0 1.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png
2 0 4% 0 Sakurai angle 30 95 0 2.5 Right lower leg 0.0 -1.5 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png

Post hit data

Hitbox Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI
Any 1573 13.417 311.32% 344.86% 391.44%

Timing

Larger hitbox 7-8
Smaller hitbox* 9-10
Interruptible 30
Animation length 39

* Hitbox 0 reduced in size from 5.0 to 3.6.