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Mario (SSBB)/Neutral attack/Hit 2: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
:''For an overview of the overall natural combo, see [[Mario (SSBB)/Neutral attack|here]].''
[[File:MarioSSBBNeutral(hit2).png|thumb|Hitbox visualisation showing Mario's second jab.]]
==Overview==
==Overview==
The second jab deals 1% less damage than the [[Mario (SSBB)/Neutral attack 1|first jab]], with negligibly more [[fixed knockback]]. It follows into the third hit of Mario's jab seamlessly, and can [[jab cancel]] into a tilt or down smash moderately well. It cannot [[jab lock]] however like the first jab can, and thus one jab locking with the first jab will have to be careful to not use the second jab.
{{competitive expertise}}
 
===Post hit data===
{|class="wikitable"
|-
!Hitbox||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|-
|Fist||1035||0||NA||NA||NA
|-
|Arm||967||0||NA||NA||NA
|-
|Body||1194||0||NA||NA||NA
|}


==Hitboxes==
==Hitboxes==
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|ks=100
|ks=100
|fkv=18
|fkv=18
|r=3.0
|r=180000
|bn=46
|bn=46
|xpos=-1.4
|xpos=-84000
|type=Hand
|rawflags=00111001000000110000001000000000
|effect=Normal
|slvl=S
|sfx=Punch
|rebound=y
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
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|ks=100
|ks=100
|fkv=15
|fkv=15
|r=2.8
|r=168000
|bn=22
|bn=22
|type=Hand
|rawflags=00111001000000110000001000000000
|effect=Normal
|slvl=S
|sfx=Punch
|rebound=y
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
Line 55: Line 38:
|ks=100
|ks=100
|fkv=25
|fkv=25
|r=4.0
|r=240000
|bn=47
|bn=47
|xpos=-4.2
|xpos=-252000
|type=Hand
|rawflags=00111001000000110000001000000000
|effect=Normal
|slvl=S
|sfx=Punch
|rebound=y
}}
}}
|}
|}
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|2-3
|2-3
|-
|-
!Continuation window
!Earliest continuable
|6-24
|7
|-
!Auto-jab
|10
|-
|-
!Animation length
!Animation length
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c=1}}{{FrameStrip|t=Blank|c=6}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=11|s=LagContinuableE}}
|-
{{FrameStripEnd}}
{{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Continuable|c=19}}
 
|}
{{FrameIconLegend|lag=y|hitbox=y|continuable=y}}


{{FrameIconLegend|lag=y|hitbox=y|continuable=y|interruptible=y}}
{{MvSubNavMario|g=SSBB}}


[[Category:Neutral attacks]]
[[Category:Mario (SSBB)]]
[[Category:Mario (SSBB)]]
[[Category:Neutral attacks (SSBB)]]

Latest revision as of 14:17, June 6, 2021

For an overview of the overall natural combo, see here.
Hitbox visualisation showing Mario's second jab.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2% 0 Sakurai angle 0 100 18 3.0 46 -1.4 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 2% 0 Sakurai angle 0 100 15 2.8 22 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
2 0 2% 0 AngleIcon80.png 0 100 25 4.0 47 -4.2 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png

Timing[edit]

Hitbox 2-3
Earliest continuable 7
Animation length 17
Interruptible 19
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Continuable).png
Continuable