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Mario (SSBB)/Final Smash: Difference between revisions

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{{disambig2|the hitbox visualization in ''Super Smash Bros. Brawl''|the move itself|Mario Finale}}
 
==Overview==
==Overview==
In ''Brawl'', [[Mario]] has the Final Smash called [[Mario Finale]]. Purely directional, this attack involves Mario summoning large amounts of fire at his opponents, pushing them offscreen until they get KO'd. However, the attack alternates its wideness as it progresses, and it is easy to dodge, especially if it is used either at the wrong end or the center of a stage. This Final Smash works best if the stage is small.
In ''Brawl'', [[Mario]] has the [[Final Smash]] [[Mario Finale]]. Purely directional, this attack involves Mario summoning two large fireballs of at his opponents, trapping enemies inside the attack and forcing them to travel with it, potentially sending them offstage for a KO (if the fireballs do not expire before this time.) However, the attack alternates its wideness as it progresses, and it is easy to dodge due to it's slow speed, especially if it is used either at the wrong end or the centre of a stage. The attack has a fire effect. This Final Smash works best if the stage is small.
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{{technical data}}



Latest revision as of 01:21, May 5, 2020

This article is about the hitbox visualization in Super Smash Bros. Brawl. For the move itself, see Mario Finale.

Overview[edit]

In Brawl, Mario has the Final Smash Mario Finale. Purely directional, this attack involves Mario summoning two large fireballs of at his opponents, trapping enemies inside the attack and forcing them to travel with it, potentially sending them offstage for a KO (if the fireballs do not expire before this time.) However, the attack alternates its wideness as it progresses, and it is easy to dodge due to it's slow speed, especially if it is used either at the wrong end or the centre of a stage. The attack has a fire effect. This Final Smash works best if the stage is small.

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