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Mario (SSB)/Up smash: Difference between revisions

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==Overview==
==Overview==
Mario does a headbutt upward in an arc, doing 19% damage. This makes his head a large, disjointed hitbox, with high vertical knockback, being one of Mario's better finishers. The move also has rather high [[priority]]. However, it is moderately laggy and has limited horizontal range. It can be considered the third best [[up smash]] in ''Smash 64'', behind [[Fox (SSB)/Up smash|Fox's]] and [[Pikachu (SSB)/Up smash|Pikachu's]].
[[File:Mario Up Smash Hitbox Smash 64.gif|thumb|The hitbox of Mario's up smash.]]
Mario does a headbutt upward in an arc, doing 19% damage. This makes his head a large, [[disjointed]] hitbox, with extremely high vertical knockback; it is the strongest [[up smash]] in the game (along with {{mvsub|Donkey Kong|SSB|up smash|alt=Donkey Kong's}}, {{mvsub|Luigi|SSB|up smash|alt=Luigi's}}, and {{mvsub|Jigglypuff|SSB|up smash|alt=Jigglypuff's}}), being able to KO at around 80-90% normally. At base/very low percentages, it can also be used as a [[combo]] starter, as it can lead into an {{mvsub|Mario|SSB|up tilt}} chain or a [[grab]]. The move is also usable for [[mindgame]]s; it can [[punish]] defensive options such as [[roll]]s and intercept certain [[recover]]ies. However, it is rather laggy in terms of [[ending lag]] and has limited horizontal [[range]]. Also, there aren't many ways to combo straight into it, outside of Mario's wall combos in the "tent" portion of [[Hyrule Castle]], though it is possible to lead into it while using moves such as {{mvsub|Mario|SSB|up aerial}}, particularly with the help of [[platform]]s. It can be considered the third best up smash in ''Smash 64'', behind {{mvsub|Fox|SSB|up smash|alt=Fox's}} and {{mvsub|Pikachu|SSB|up smash|alt=Pikachu's}}, and is Mario's strongest KO move.


{{competitive expertise}}
Mario's head has [[intangibility]] for part of the move's duration.
{{technical data}}


==Related moves==
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|damage=19%
|angle=85
|bk=26
|ks=120
|fkv=0
|r=190
|bn=12
|ypos=100
|effect=Normal
|slvl=L
|sfx=Punch
}}
|}
 
==Timing==
{|class="wikitable"
|-
!Head intangible
|7-10
|-
!Hitbox
|7-15
|-
!Animation length
|59
|}
 
{{FrameStripStart}}
!Hitbox {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=9}}{{FrameStrip|t=Lag|c=44}}
|-
!Head {{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=4}}{{FrameStrip|t=Vulnerable|c=49}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|vulnerable=y|intangible=y}}
 
==Trivia==
*During this move, Mario's head model separates slightly from his body. {{SSB|Luigi}}'s up smash shares this trait.
 
==Similar moves==
*[[Luigi (SSB)/Up smash]]
*[[Luigi (SSB)/Up smash]]


[[Category:Mario]]
{{MvSubNavMario|g=SSB}}
[[Category:Up smashes]]
 
[[Category:Mario (SSB)]]
[[Category:Up smashes (SSB)]]

Latest revision as of 11:30, October 12, 2023

Overview[edit]

The hitbox of Mario's u-smash in Smash 64.
The hitbox of Mario's up smash.

Mario does a headbutt upward in an arc, doing 19% damage. This makes his head a large, disjointed hitbox, with extremely high vertical knockback; it is the strongest up smash in the game (along with Donkey Kong's, Luigi's, and Jigglypuff's), being able to KO at around 80-90% normally. At base/very low percentages, it can also be used as a combo starter, as it can lead into an up tilt chain or a grab. The move is also usable for mindgames; it can punish defensive options such as rolls and intercept certain recoveries. However, it is rather laggy in terms of ending lag and has limited horizontal range. Also, there aren't many ways to combo straight into it, outside of Mario's wall combos in the "tent" portion of Hyrule Castle, though it is possible to lead into it while using moves such as up aerial, particularly with the help of platforms. It can be considered the third best up smash in Smash 64, behind Fox's and Pikachu's, and is Mario's strongest KO move.

Mario's head has intangibility for part of the move's duration.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 19% 0 AngleIcon85.png 26 120 0 190 12 0 100 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch

Timing[edit]

Head intangible 7-10
Hitbox 7-15
Animation length 59
Hitbox  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Head  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(Intangible).png
Intangible

Trivia[edit]

  • During this move, Mario's head model separates slightly from his body. Luigi's up smash shares this trait.

Similar moves[edit]