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Luigi (SSBU)/Dash attack

< Luigi (SSBU)
Revision as of 08:36, December 24, 2020 by Raul Retana (talk | contribs)
Hitbox visualization showing Luigi's dash attack.

Overview

Luigi childishly throws punches whilst dashing forward. His second fastest grounded option, out-sped by his frame 2 jab, Luigi's dash attack makes for his best burst option, and especially useful when perfect shielding a longer ranged move. At high percents, it is able to KO opponents, making it great for when Super Jump Punch cannot reach in time or when dash grab is too slow, although the lengthy animation and high hitlag multiplier on the final hit make it easier to DI on reaction. While it is possible to SDI the move, the low hitlag multiplier of 0.5x makes it a bit more difficult to do so. It is also very unsafe on shield even if it crosses up, and if it completely whiffs, the lengthy animation can lead to a punish on Luigi.

Update History

  10.1.0

  •   Dash attack has lower base knockback on hits 1-4 (51/74 → 38/60 (hits 1-3), 51/74 → 24/48 (hit 4)) and altered angles on the 4th hit (0° → 15°/10°), allowing the move to link more consistently.
    •   The last two hits are now weight independent, meaning dash attack kills heavy characters sooner and light characters later.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-3
0 0 0 2.0% 0   Standard 38 10 0   3.6 top 0.0 8.2 8.0 0.5× 1.0× 0%               Luigi Dash Attack   All All            
1 0 0 2.0% 0   Standard 60 10 0   4.0 top 0.0 8.2 2.0 0.5× 1.0× 0%               Luigi Dash Attack   All All            
Hit 4
0 0 0 2.0% 0   Standard 24 10 0   3.6 top 0.0 8.2 8.0 0.5× 1.0× 0%               Luigi Dash Attack   All All            
1 0 0 2.0% 0   Standard 48 10 0   4.0 top 0.0 8.2 2.0 0.5× 1.0× 0%               Luigi Dash Attack   All All            
Hit 5
0 0 0 4.0% 0   Standard 60 128 0   5.0 top 0.0 8.0 12.0 2.5× 1.0× 0%               Luigi Dash Attack   All All            
1 0 0 4.0% 0   Standard 60 128 0   4.0 top 0.0 8.0 5.0 2.5× 1.0× 0%               Luigi Dash Attack   All All            
Hit 4 & 5 use weight-independent knockback.

Timing

Hits 1-4 4, 8, 12, 16
Hit 5 25
Interruptible 48
Animation length 55
                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible