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Luigi (SSB4)/Forward smash: Difference between revisions

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{{competitive expertise}}
{{ArticleIcons|ssb4=y}}
==Hitboxes==
{|class="wikitable" style="float:right; margin:4pt;"
!colspan=2|Luigi forward smash hitbox visualization
|-
!↗
|[[File:LuigiFSmashUp.gif|270px]]
|-
!→
|[[File:LuigiFSmash.gif|270px]]
|-
!↘
|[[File:LuigiFSmashDown.gif|270px]]
|}
==Overview==
A knifehand thrust. It's a very fast [[smash attack]], coming out at frame 12. It's very powerful as well, able to KO just below 120% reliably. With its decently low endlag (FAF 42), it becomes somewhat safe on whiff if it the opponent isn't close enough to punish it. The up angled version can also create a DI trap thanks to it's more vertical trajectory


===Angled up===
==Update history==
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1'''
*{{buff|Damage (14% → 15%).}}
*{{change|Non-angled version's launch angle (55° → 53°).}}


==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Angled up|24}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|damage={{ChargedSmashDmgSSB4|15}}
|damage=15%
|sd=5
|sd=5
|angle=65
|angle=65
Line 17: Line 34:
|bn=15
|bn=15
|xpos=8.0
|xpos=8.0
|ypos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|effect=Stab
|effect=Stab
|SDI=1.0
|trip=0
|sfx=Poke
|sfx=Poke
|slvl=L
|slvl=L
Line 28: Line 41:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|part=0
|damage={{ChargedSmashDmgSSB4|15}}
|damage=15%
|sd=5
|sd=5
|angle=65
|angle=65
Line 38: Line 50:
|bn=15
|bn=15
|xpos=2.5
|xpos=2.5
|ypos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|effect=Stab
|effect=Stab
|SDI=1.0
|trip=0
|sfx=Poke
|sfx=Poke
|slvl=L
|slvl=L
}}
}}
|}
{{HitboxTableTitle|Angled forward|24}}
 
===Angled forward===
 
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|damage={{ChargedSmashDmgSSB4|15}}
|damage=15%
|sd=5
|sd=5
|angle=53
|angle=53
Line 64: Line 67:
|bn=15
|bn=15
|xpos=8.0
|xpos=8.0
|ypos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|effect=Stab
|effect=Stab
|SDI=1.0
|trip=0
|sfx=Poke
|sfx=Poke
|slvl=L
|slvl=L
Line 76: Line 75:
|id=1
|id=1
|part=0
|part=0
|damage=15%
|damage={{ChargedSmashDmgSSB4|15}}
|sd=5
|sd=5
|angle=53
|angle=53
Line 85: Line 84:
|bn=15
|bn=15
|xpos=2.5
|xpos=2.5
|ypos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|effect=Stab
|effect=Stab
|SDI=1.0
|trip=0
|sfx=Poke
|sfx=Poke
|slvl=L
|slvl=L
}}
}}
|}
{{HitboxTableTitle|Angled down|24}}
 
===Angled down===
 
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|damage={{ChargedSmashDmgSSB4|15}}
|damage=15%
|sd=5
|sd=5
|angle=45
|angle=45
Line 111: Line 101:
|bn=15
|bn=15
|xpos=8.0
|xpos=8.0
|ypos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|effect=Stab
|effect=Stab
|SDI=1.0
|trip=0
|sfx=Poke
|sfx=Poke
|slvl=L
|slvl=L
Line 122: Line 108:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|part=0
|damage={{ChargedSmashDmgSSB4|15}}
|damage=15%
|sd=5
|sd=5
|angle=45
|angle=45
Line 132: Line 117:
|bn=15
|bn=15
|xpos=2.5
|xpos=2.5
|ypos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|effect=Stab
|effect=Stab
|SDI=1.0
|trip=0
|sfx=Poke
|sfx=Poke
|slvl=L
|slvl=L
Line 143: Line 124:
|}
|}


==Timing==
{|class="wikitable"
!Charges between
|4-5
|-
!Hitboxes
|12-13
|-
!Animation length
|41
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=28}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}


{{MvSubNavLuigi|g=SSB4}}
{{MvSubNavLuigi|g=SSB4}}
[[Category:Luigi (SSB4)]]
[[Category:Forward smashes (SSB4)]]

Latest revision as of 10:36, October 26, 2021

Luigi forward smash hitbox visualization
LuigiFSmashUp.gif
LuigiFSmash.gif
LuigiFSmashDown.gif

Overview[edit]

A knifehand thrust. It's a very fast smash attack, coming out at frame 12. It's very powerful as well, able to KO just below 120% reliably. With its decently low endlag (FAF 42), it becomes somewhat safe on whiff if it the opponent isn't close enough to punish it. The up angled version can also create a DI trap thanks to it's more vertical trajectory

Update history[edit]

Super Smash Bros. for Nintendo 3DS 1.0.4/Super Smash Bros. for Wii U 1.0.1

  • Buff Damage (14% → 15%).
  • Change Non-angled version's launch angle (55° → 53°).

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Angled up
0 0 15% 5 AngleIcon65.png 20 121 0 3.8 15 8.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Stab).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Poke SpecialsDirect.png
1 0 15% 5 AngleIcon65.png 20 121 0 4.3 15 2.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Stab).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Poke SpecialsDirect.png
Angled forward
0 0 15% 5 AngleIcon53.png 20 116 0 3.8 15 8.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Stab).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Poke SpecialsDirect.png
1 0 15% 5 AngleIcon53.png 20 116 0 4.3 15 2.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Stab).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Poke SpecialsDirect.png
Angled down
0 0 15% 5 AngleIcon45.png 20 117 0 3.8 15 8.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Stab).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Poke SpecialsDirect.png
1 0 15% 5 AngleIcon45.png 20 117 0 4.3 15 2.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Stab).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Poke SpecialsDirect.png

Timing[edit]

Charges between 4-5
Hitboxes 12-13
Animation length 41
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(LagChargeS).pngFrameIcon(LagChargeE).png
Charge interval
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible