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Lucina (SSB4)/Neutral special/Default: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:LucinaShieldBreaker.gif|thumb|270px|Hitbox visualization showing Lucina's Shield Breaker.]]
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Shield Breaker}}[[File:LucinaShieldBreaker.gif|thumb|270px|Hitbox visualization showing Lucina's Shield Breaker.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|No charge|42}}
{{HitboxTableTitle|No charge|42}}
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|}
|}


==Update history==
===[[1.0.6]]===
*{{buff|Damage increased: 8.075% (uncharged)/21.85% (fully charged) → 8.5%/23%.}}
===[[1.1.0]]===
*{{buff|Ending lag decreased: 52 frames → 50.}}
===[[1.1.1]]===
*{{nerf|Uncharged/partially charged Shield Breaker's [[Shield damage]] decreased: 30 → 25.}}


{{MvSubNavLucina|g=SSB4}}
{{MvSubNavLucina|g=SSB4}}
[[Category:Lucina (SSB4)]]
[[Category:Lucina (SSB4)]]
[[Category:Neutral special moves (SSB4)]]
[[Category:Neutral special moves (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]

Latest revision as of 22:48, April 12, 2022

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Shield Breaker.
Hitbox visualization showing Lucina's Shield Breaker.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
No charge
0 0 8.5% 25 Sakurai angle 45 95 0 3.0 0 0.0 8.5 8.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Stab).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 8.5% 25 Sakurai angle 45 95 0 3.0 0 0.0 8.5 27.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
Full charge
0 0 23% 50 Sakurai angle 45 95 0 2.5 0 0.0 8.5 8.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Stab).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png
1 0 23% 50 Sakurai angle 45 95 0 2.5 0 0.0 8.5 27.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Stab).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png

Update history[edit]

1.0.6[edit]

  • Buff Damage increased: 8.075% (uncharged)/21.85% (fully charged) → 8.5%/23%.

1.1.0[edit]

  • Buff Ending lag decreased: 52 frames → 50.

1.1.1[edit]

  • Nerf Uncharged/partially charged Shield Breaker's Shield damage decreased: 30 → 25.