SSBU Icon.png

Lucas (SSBU)/Down aerial

Hitbox visualization showing Lucas's down aerial.

Overview

Lucas performs 4 PSI-infused foot pokes downwards. The move's final hit is a moderately powerful meteor smash. Its decently-sized hitboxes and high duration make the move useful to use off stage. Combined with the disjoint of the move, this makes it reliable at catching a number or characters during their recovery. Down aerial is also able to drag grounded opponents off stage thanks to its autolink angle. Thanks to changes to grounded meteor smashes, down aerial can also start combos reliably and even link into itself multiple times as detailed below.

D-air Loops

D-air Loops is a technique that can be performed by chaining together Lucas's down aerial on grounded opponents and when performed properly, will provide high damage output, lead to kill confirms (such as his Forward Smash, Forward Aerial, and Up Aerial depending on the percentage), and cannot be SDI'ed out of. It can be performed on the majority of the cast.

How to perform

Opponents will need to be around mid-high percentages (this is dependent on a character's weight) and the terrain needs to be flat for this technique to work. Repeatedly short hop d-air while moving left or right to follow opponents.

Videos

Update History

  2.0.0

  •   Up tilt, down aerial, and pummel gained the electric effect.
    •   This means Yellow Pikmin are now invulnerable to Lucas's up tilt and down aerial.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-3
0 0 0 3.5% 0   Standard 42 10 0   4.2 top 0.0 -4.0 0.3 0.66× 1.0× 0%               Magic   All All            
1 0 0 3.5% 0   Standard 0 100 20   3.2 top 0.0 1.0 0.3 0.66× 1.0× 0%               Magic   All All            
Hit 4
0 0 0 5.0% 0   Standard 10 110 0   5.5 top 0.0 -4.0 0.3 0.66× 1.0× 0%               Magic   All All            
1 0 0 5.0% 0   Standard 10 130 0   3.5 top 0.0 1.0 0.3 0.66× 1.0× 0%               Magic   All All            

Timing

Attack

Hits 1-3 10-12, 18-20, 26-28
Hit 4 34-35
Ending autocancel 47-
Interruptible 57
Animation length 60
                                                                                                                       
                                                                                                                       

Landing lag

Interruptible 17
Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible