List of updates (SSB4)/1.1.4 changelog: Difference between revisions
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*{{change|Up throw angle|85°|80°}} | *{{change|Up throw angle|85°|80°}} | ||
*{{change|Down throw angle|85°|80°}} | *{{change|Down throw angle|85°|80°}} | ||
U-tilt: hitbox now comes out frame 4 from 5, and is out for 7 frames from 6. Angle was also changed from 0x55 -> 0x58 | |||
F-smash (angled up): sweetspot damage 19% - > 20%, Knockback growth reduced from 0x55 - > 0x51. Sourspot damage 17% - > 18%, knockback reduced from 0x55 - > 0x51 | |||
F-smash (standard): Same as above with base knockback for sweetspot and and sourspot increased from 0x1E -> 0x1D | |||
F-smash (angled down): Both hitboxes damage from 22% -> 24% and knockback growth decreased from 0x16 - > 0x15 | |||
U-smash (standard): Sweetspot damage increased 20% -> 21%, Knockback growth decreased 0x50 - > 0x4C, sourspots damage increased 15% -> 16%, knockback growth reduced 0x64 - > 0x60 | |||
D-smash (standard): All hitboxes damage increased 12% -> 13%, knockback growth decreased 0x64 -> 0x5E | |||
=={{SSB4|Lucina}}== | =={{SSB4|Lucina}}== |
Revision as of 03:28, February 5, 2016
Additions
- Bayonetta and Corrin can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes.
- Umbra Clock Tower is included with the purchase of Bayonetta.
- Castle Siege and Coliseum have two new music tracks included with Corrin.
- A new music track is added to Smash Run.
Bowser
- Dash attack damage: 10%/8% → 12%/10%.
- Up throw's knockback increased, reducing its combo potential.
Bowser Jr.
- Forward aerial damage: 8%/5% → 9%/7%
- Forward smash FAF 60->56
- Up smash FAF 63->57
- Down smash FAF 68->60
Falco
- Up smash hits one frame earlier (8 → 7), hits better against ducking opponents and has higher knockback growth.
- Down smash has higher knockback growth: 76 → 78.
Ganondorf
- Weight slightly increased: 112 → 113
Ike
- Neutral aerial damage: 9%/6% → 10%/7%.
- Forward aerial damage: 12% → 13%.
Kirby
- Weight slightly increased: 77 → 79.
Little Mac
- Up angled forward smash damage: 19% → 21%
- Up smash damage: 20% → 21%
- Down smash damage: 12% → 13%
- Down smash angle: 30° → 45° (no longer a semi-spike)
- Up throw angle: 85° → 80°
- Down throw angle: 85° → 80°
U-tilt: hitbox now comes out frame 4 from 5, and is out for 7 frames from 6. Angle was also changed from 0x55 -> 0x58 F-smash (angled up): sweetspot damage 19% - > 20%, Knockback growth reduced from 0x55 - > 0x51. Sourspot damage 17% - > 18%, knockback reduced from 0x55 - > 0x51 F-smash (standard): Same as above with base knockback for sweetspot and and sourspot increased from 0x1E -> 0x1D F-smash (angled down): Both hitboxes damage from 22% -> 24% and knockback growth decreased from 0x16 - > 0x15 U-smash (standard): Sweetspot damage increased 20% -> 21%, Knockback growth decreased 0x50 - > 0x4C, sourspots damage increased 15% -> 16%, knockback growth reduced 0x64 - > 0x60 D-smash (standard): All hitboxes damage increased 12% -> 13%, knockback growth decreased 0x64 -> 0x5E
Lucina
- Neutral aerial first hit damage: 3.345% → 4.2%.
- Neutral aerial second hit damage: 7.6% → 8.5%.
- Forward aerial damage: 8.5% → 10.5%.
- Back aerial damage : 9.975% → 11.8%.
- Up aerial damage: 9.975% → 11.4%.
- Down aerial damage : 11.4%/13.3% → 12.3%/14.2%.
- Dancing Blade improved. The first hit hits one frame earlier (7 → 6), has one frame less of endlag both grounded and in the air (IASA: 42/32→ 41/31.
Marth
- Jab 1 IASA: 28 frames → 25.
- Forward tilt IASA: 36 frames → 33.
- Up tilt IASA: 36 frames → 33.
- Down tilt's tipper hitbox is slightly larger.
- Down smash IASA: 64 frames → 54.
- First hit of neutral aerial deals 0.5% and 1% more damage in both the sourspot and the tip respectively: 3%/4% → 3.5%/5%.
- Second hit of tipped neutral aerial deals 0.5% more damage. 9% → 9.5%.
- Forward aerial deals 1% and 1.5% more damage in both the sourspot and the tip respectively: 7%/10% → 8%/11.5%.
- Up aerial deals 0.5% and 1% more damage in both the sourspot and the tip respectively: 9%/12% → 9.5%/13%.
- All hits of down aerial deals 1% more damage: 11%/13%/14% → 12%/14%/15%.
- Dancing Blade improved. The first hit hits one frame earlier (7 → 6), has one frame less of endlag both grounded and in the air (IASA: 42/32→ 41/31.
Rosalina and Luma
- Weight slightly decreased: 78 → 77.
Roy
- Neutral aerial landing lag: 13 → 11
- Forward aerial landing lag: 15 → 13
- Up aerial landing lag: 16 → 14
- Back aerial landing lag: 19 → 16
- Down aerial landing lag: 28 → 23
- Double Edge Dance improved. The first hit hits one frame earlier (7 → 6), has one frame less of endlag both grounded and in the air (IASA: 42/32→ 41/31.
Sheik
- Weight slightly decreased: 85 → 84.
- Vanish's disappearance hitbox knockback scaling (104 → 102) and size are slightly decreased (14 → 13).
Toon Link
- Back aerial landing lag: 22 → 17.
- Forward smash's first hit now properly links to the second regardless of damage.
- Spin Attack and Flying Spin Attack have 2 less frames of startup.
Zero Suit Samus
- Weight slightly decreased: 81 → 80.