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List of updates (SSB4)/1.0.6 changelog: Difference between revisions

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*{{nerf|Up throw damage|10%|8%}}
*{{nerf|Up throw damage|10%|8%}}
*{{nerf|Down throw damage|7%|6%}}
*{{nerf|Down throw damage|7%|6%}}
*{{nerf|[[Monkey Flip]] (kick) damage|12/14%|10/12%}}
*{{nerf|[[Monkey Flip]] (grab) damage|12%|10%}}
=={{SSB4|Ganondorf}}==
=={{SSB4|Ganondorf}}==
*{{buff|Jab damage|8%|10%}}
*{{buff|Jab damage|8%|10%}}

Revision as of 18:49, April 15, 2015

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.

This is the list of known changes in version 1.0.6 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.

General

  • Change Pressing A + B together produces smash attacks. This can be disabled in the Controls menu.
  • Change Tilting the analog stick + smash stick together produces smash attacks instead of tilt attacks.

Stages

  • SSB4-U Icon.pngChange Lylat Cruise edges changed for "slope" recoveries.

Charizard

Diddy Kong

  • Nerf Up air damage: 8% → 6%
  • Nerf Forward air damage: 12/10% → 10/8%
  • Nerf Up throw damage: 10% → 8%
  • Nerf Down throw damage: 7% → 6%
  • Nerf Monkey Flip (kick) damage: 12/14% → 10/12%
  • Nerf Monkey Flip (grab) damage: 12% → 10%

Ganondorf

  • Buff Jab damage: 8% → 10%

Kirby

  • Buff Down throw damage: 6.6% → 10.2%
  • Buff Inhale can be canceled earlier.
  • Buff Up smash K.O.s 7% earlier.
  • Buff Down smash K.O.s 4% earlier.
  • Buff Kirby moves faster on the ground while charging Hammer.

Link

Lucina

  • Buff Forward aerial damage: 8.075% → ~8.575%
  • Buff Down tilt damage: 8.075% → ~8.575%
  • Buff Forward smash damage: 14.725% → ~15.275%
  • Buff Down smash (second hit) damage: 13.775% → ~14.275%
  • Buff Shield Breaker damage: 8.075% → ~8.575%
  • Buff Shield Breaker (full charge) damage: 21.85% → ~22.85%

Luigi

  • Nerf Fireball now does 1% less damage at far range.

Mii Brawler

  • Nerf Forward aerial damage: 4%, 6% → 3%, 5%
  • Nerf Back aerial damage: 12% → ~10%

Mii Swordfighter

  • Buff Down tilt damage: 6% → 8%
  • Buff Neutral aerial damage: 5% → 8%

Pac-Man

  • Change The animation for grabbing is faster.

R.O.B.

  • Nerf Up throw does less knockback.

Robin

  • Buff The wind repeating hits of jab do less knockback.

Samus

Sheik

  • Nerf Back aerial damage: 10% → 7%

Sonic

  • Nerf Back throw does less knockback.

References

SmashBoards Thread