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List of meteor smashes (SSB): Difference between revisions

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==={{SSB|Captain Falcon}}===
==={{SSB|Captain Falcon}}===
*Down aerial - Does a [[stomp]] attack. Its hitbox extends from his chest to his feet. If the chest hitbox connects, the opponent will be sent at a slight angle.
*Down aerial - Does a [[stomp]] attack. Its hitbox extends from his chest to his feet. If the chest hitbox connects, the opponent will be sent at a slight angle.
[[File:FalconMeteorSSB.png|thumb|Captain Falcon's meteor smash.]]


==={{SSB|Donkey Kong}}===
==={{SSB|Donkey Kong}}===

Revision as of 10:02, September 8, 2013

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Mario meteor smashing Donkey Kong with his Mario Tornado in Smash 64.
Mario meteor smashing Donkey Kong using Mario Tornado

This is a list of meteor smashes in Super Smash Bros..

As noted in the main article, there is no meteor canceling in the original, so some prefer the term spike for these set of moves, though they are officially called Meteor Smashes. They as a whole are much faster than their counterparts in Melee and Brawl, even considering the increased speed of the game.

List

Captain Falcon

  • Down aerial - Does a stomp attack. Its hitbox extends from his chest to his feet. If the chest hitbox connects, the opponent will be sent at a slight angle.
The captain's dair meteor smash in SSB.
Captain Falcon's meteor smash.

Donkey Kong

  • Down aerial - Does a stomp attack. Donkey Kong's feet grow when the attack is used, making the meteor smash have a wider hitbox than others.
  • Forward aerial - Swings his arms forward, sending any opponent under them down. The attack sends opponents in different angles depending on which area hits. It has very little landing lag.

Fox

  • Down aerial - Does a drill kick. It isn't great on damage output, but it can combo effectively to his up tilt.

Jigglypuff

  • Down aerial - Does a drill kick. It can be followed up with many ground attacks. It is the weakest meteor smash in Smash 64.

Kirby

  • Down aerial - Does a drill kick. Has a landing hitbox which prevents up tilt followups unless it is Z-canceled.
  • Final Cutter - Jumps up with his Final Cutter and falls down with it, meteor smashing anyone under it. Can be used against characters who recover high to throw them down, though since it leaves Kirby unable to do anything until he lands or grabs the edge, it is quite risky to use offstage unless Kirby is directly above the edge.

Luigi

  • Down aerial - Does a drill kick. Has almost no knockback, and is also less effective than Mario's because of Luigi's jumping height.

Mario

  • Down aerial - Does a drill kick that has weak set knockback.
  • Mario Tornado - The lower segment of the final hitbox can meteor smash if landed successfully.

Ness

  • Down aerial - Does a stomp attack. Even though it has short range, it is very quick and can deal a lot of damage if double jump canceled.

Samus

  • Down aerial - Swipes her arm cannon downwards in an arc. It is a very quick meteor smash, resulting in it being very effective, and one of Samus's very few reliable finishers.

Yoshi

  • Down aerial - Kicks below himself repeatedly very fast. Despite the move being weak, it has the greatest damage output of any attack.
  • Forward aerial - Swings his head forward. A very fast metoer smash with great knockback, being reliable for early KOs. Can be used as a followup to Yoshi's forward tilt.