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Link (SSBU)/Side special

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Boomerang.
Hitbox visualization showing Link's side special, Boomerang.
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OverviewEdit

Update HistoryEdit

  3.0.0

  •   Boomerang deals less shield damage.

HitboxesEdit

If thrown with a smash attack input, the Boomerang's clean and late hits have their damage multiplied by 1.2×.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 8.0% -4.0   Speed-based 80 40 0   4.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 6.0% -3.0   Speed-based 60 40 0   3.6 top 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Returning
0 0 0 3.0% -1.5   Speed-based 50 40 0   3.6 top 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Throw (successful)Edit

Tilt input hitboxes (clean, late, returning) 27-36, 37-71, 72-151
Smash input hitboxes (clean, late, returning) 27-36, 37-86, 87-192
Interruptible 46
Animation length 63
Tilt throw                                                                                                                                                                                                                                                                                                                                                                                                   
Smash throw                                                                                                                                                                                                                                                                                                                                                                                                   
Link                                                                                                                                                                                                                                                                                                                                                                                                   

Throw (failed)Edit

Interruptible (grounded) 60
Interruptible (aerial) 46
Animation length 63
Grounded                                                                                                                               
Aerial                                                                                                                               

CatchEdit

Catching the Boomerang removes its hitboxes. The catching animation does not occur if Link is in the middle of an attack or defensive action.

Interruptible 10
Animation length 31
                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible

ParametersEdit

ThrowEdit

Stick sensitivity to angle vertically 0.1
Vertical angle deviation 26°

BoomerangEdit

Lifetime 125 frames (tilt)
167 frames (smash)
Initial speed 2.4 (tilt)
3.1 (smash)
Rotation speed 22° (tilt)
26° (smash)
Smash input damage multiplier 1.2
Deceleration 0.047
Minimum speed 0.3
Distance spent turning back 16 (tilt)
24 (smash)
Maximum returning speed 3
Angle deviation per frame when returning 0.75°
Angle difference to go through floor instead of bouncing off 30°
Minimum bounce angle off ground 16°
Downward ground collision range -0.5u
Can pierce opponents? No

After clashing with an attackEdit

Lifetime 60 frames
Horizontal speed -0.15
Vertical speed 1.25
Gravity 0.09
Falling speed 1.4
Rotation speed multiplier 0.2