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Link (SSBU)/Neutral special

< Link (SSBU)
Revision as of 12:38, September 13, 2021 by DrakRoar (talk | contribs) (→‎Arrow)
This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Bow and Arrows.
Hitbox visualization showing Link's neutral special, Bow and Arrows, specifically the arrow.
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Overview

Update History

  2.0.0

  •   Arrows from Bow and Arrows travel a longer distance (40 frames → 46).

Hitboxes

Projectile

The arrows' true base damage is specified in their parameters, and ranges from 4% to 12% based on charge. With two arrows, this amount is multiplied by 0.8× for each, rounded down.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Single arrow
0 0 0 5.0% 0   Standard 10 71 0   1.35 top 0.0 0.0 0.0 0.8× 1.0× 0%               Slash   All All            
Double arrow
0 0 0 5.0% 0   Standard 25 110 0   1.35 top 0.0 0.0 0.0 0.8× 1.0× 0%               Slash   All All            

Item

Per the item throw damage formula, the damage of a thrown arrow is equal to 1 - 0.4 + throw speed * 0.8.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Normal
0 0 0 1.0% 0   Standard 10 66 0   1.35 top 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
Item Rotated
0 0 0 1.0% 0   Standard 10 66 0   1.2 top 0.0 -4.0 to 4.0 0.0 1.0× 1.0× 0%               Slash   All All            

Timing

Charges between 15-16
Arrow (from release) 1-46
Interruptible (from release) 30
Animation length (from release) 51
                                                                                                                                   
                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Prop event
 
Interruptible

Parameters

Move

Total charge time 60 frames
Maximum hold time 180 frames
Firing angle 2.5°
Firing angle for second arrow 2.3°
Delay between shooting two arrows 3 frames

Arrow

Projectile lifetime 46 frames (2.0.0 onward)
40 frames (before 2.0.0)
Uncharged speed 2.6
Fully charged speed 10
Speed multiplier for second arrow 0.9
Uncharged damage 4%
Fully charged damage 12%
Damage multiplier for double arrow 0.8
Gravity 0.054
Minimum stick angle
Lifetime stuck on a surface (single) 180 frames
Lifetime stuck on a surface (double) 120 frames (first)
30 frames (second)
Lifetime lodged in an opponent 5 frames (head)
30 frames (other)
Item throw lifetime 40 frames
Can pierce opponents? No