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Link (SSB)/Grab: Difference between revisions

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{{ArticleIcons|ssb=y}}
{{ArticleIcons|ssb=y}}


[[File:HookshotSSB.gif|thumb|Link and {{SSB|Yoshi}} grabbing in ''Super Smash Bros.'']]
[[File:LinkGrabSSB.gif|thumb|300px|Hitbox visualization showing Link's grab.]]


==Overview==
==Overview==
Link shoots his [[Hookshot]] forward, and grabs opponents with it. Link's is one of three characters in the game to possess a tether grab, along with {{SSB|Samus}} and {{SSB|Yoshi}}. Link has the furthest reaching grab in the game, but it is also the second slowest, behind Samus'. It leads to his back and forward throws, which are powerful kill-throws. It comes out on frame 17, stays for 11 frames, and has 55 frames of cool down.
Link shoots his [[Hookshot]] forward, and grabs opponents with it. Link's is one of three characters in the game to possess a tether grab, along with {{SSB|Samus}} and {{SSB|Yoshi}}. Link has the second furthest reaching and second slowest grab in the game behind Samus'. It leads to his back and forward throws, which are powerful KO throws. It comes out on frame 17, stays out for 12 frames, and has 56 frames of cool down.


{{competitive expertise}}
==Grabbox==
{{technical data}}
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|damage=1%
|sd=0
|angle=361
|bk=0
|ks=100
|fkv=0
|r=90
|bn=35
|effect=Grab
|slvl=M
|sfx=Punch
}}
|}
 
==Timing==
{|class="wikitable"
!Grab
|17-28
|-
!Animation length
|84
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Grab|c=12}}{{FrameStrip|t=Lag|c=56}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|grab=y}}


{{MvSubNavLink|g=SSB}}
{{MvSubNavLink|g=SSB}}

Latest revision as of 22:01, April 12, 2022

Hitbox visualization showing Link's grab.

Overview[edit]

Link shoots his Hookshot forward, and grabs opponents with it. Link's is one of three characters in the game to possess a tether grab, along with Samus and Yoshi. Link has the second furthest reaching and second slowest grab in the game behind Samus'. It leads to his back and forward throws, which are powerful KO throws. It comes out on frame 17, stays out for 12 frames, and has 56 frames of cool down.

Grabbox[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 1% 0 Sakurai angle 0 100 0 90 35 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Grab).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch

Timing[edit]

Grab 17-28
Animation length 84
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Grab).png
Grab