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King Dedede (SSBU)/Neutral attack/Infinite

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Hitbox visualization for King Dedede's rapid jab
Hitbox visualization showing King Dedede's rapid jab.
Hitbox visualization for King Dedede's rapid jab finisher
Hitbox visualization showing King Dedede's rapid jab finisher.

OverviewEdit

Spins his massive hammer rapidly in front of himself before finishing the move with an upward strike.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Rapid jab
0 0 0 0.5% 0   Forward 10 12 0   3.5 top 0.0 7.5 10.0 to 15.0 0.5× 0.6× 0%               Dedede Hit   All All             +2 frames
1 0 0 0.5% 0   Forward 8 12 0   7.0 top 0.0 7.5 22.0 0.5× 0.4× 0%               Dedede Hit   All All             +2 frames
Rapid jab finisher
0 0 0 3.0% 0   Forward 80 162 0   7.0 top 0.0 13.0 to 7.5 17.0 2.0× 1.0× 0%               Dedede Hit   All All            
1 0 0 3.0% 0   Forward 80 162 0   7.0 top 0.0 13.0 to 7.5 24.0 2.0× 1.0× 0%               Dedede Hit   All All            

TimingEdit

After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.

Loop points 2-3, 24-25
Rapid jab 5, 8, 11, 14, 17, 20, 23
Finisher 4
Interruptible 50
Animation length 62
                                                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible