SSBU Icon.png

King Dedede (SSBU)/Neutral attack/Hit 2

Hitbox visualization for King Dedede's jab 2
Hitbox visualization showing King Dedede's second jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 2.2% 0   Forward 35 15 0   3.5 top 0.0 6.5 4.0 1.5× 1.0× 0%               Dedede Hit   All All             +5 frames
1 0 0 2.2% 0   Forward 30 15 0   3.5 top 0.0 6.5 10.0 1.5× 1.0× 0%               Dedede Hit   All All             +5 frames
2 0 0 2.2% 0   Forward 25 12 0   3.8 top 0.0 6.5 16.0 1.5× 1.0× 0%               Dedede Hit   All All             +5 frames
3 0 0 2.2% 0   Forward 25 12 0   3.8 top 0.0 6.5 22.0 1.5× 1.0× 0%               Dedede Hit   Fighter only All             +5 frames
4 0 0 2.2% 0   Forward 25 12 0   3.8 top 0.0 6.5 22.0 1.5× 1.0× 0%               Dedede Hit   All All             +5 frames

TimingEdit

Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed and released at least 3 times since the neutral attack's first hit.

Hitboxes 11-12
Continuability Pressed repeatedly 18-27
Held on hit 22
Interruptible 28
Animation length 47
                                                                                             
                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible