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Kazuya (SSBU)/Neutral attack/Hit 9

Hitbox visualization showing Kazuya's ninth jab.
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OverviewEdit

HitboxesEdit

The move causes opponents to crumple, with the same duration as a level 2 Focus Attack.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 5.0% 0   Forward 60 50 0   2.0 top 0.0 11.5 7.5 0.2× 1.0× 0%               Kazuya Punch   All All            
1 0 0 5.0% 0   Forward 60 50 0   4.0 top 0.0 10.0 3.0 0.2× 1.0× 0%               Kazuya Punch   All All            

TimingEdit

The move can transition into the next jab by either holding the attack button or pressing it again within the continuability window.

Hitboxes 16
Continuability window 2-16
Continuation frame 17
Interruptibility 49
Animation length 69
                                                                                                                                         
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible