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Jab grab: Difference between revisions

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[[File:SSB64 Pikachu Jab Grab.gif|thumb|{{SSB|Pikachu}} performing a jab grab.]]
The '''jab grab''' (abbreviated "'''JG'''") is a character-specific [[:Category:Techniques|technique]] performable by [[Pikachu (SSB)|Pikachu]], [[Mario (SSB)|Mario]], and [[Fox (SSB)|Fox]] (see Notes), done by abusing the shield stun of a jab. It is performed by [[jab]]bing, directly hitting down to prevent a second jab, and then either grabbing or dash-grabbing instantly afterwards. The [[jab cancel]] must be done fast enough so that when done, the opponent is unable to go out of their shield in time and prevent the grab. It is a simple form of shield pressure. Mario is the easiest to do this technique with followed by Fox and then Pikachu. Interestingly, Level 8-9 computers occasionally use this technique as well, especially Mario. This technique is highly useful in competitive play and it is one of the main reasons why certain characters are in certain tier lists as not having this technique highly limits shield pressuring.
The '''jab grab''' (abbreviated "'''JG'''") is a character-specific [[:Category:Techniques|technique]] performable by {{SSB|Pikachu}}, {{SSB|Mario}}, and {{SSB|Fox}} to some extent, done by abusing the [[shield stun]] of a [[jab]]. It is performed by jabbing, directly hitting down to prevent a second jab (this doesn't matter using Pikachu as its jab has only one hit), and then either [[grab]]bing or [[dash grab]]bing instantly afterwards. The [[jab cancel]] must be done fast enough so that when done, the opponent is unable to go out of their shield in time and prevent the grab. It is a simple form of shield [[pressure]]. Mario is the easiest character to perform this technique with, followed by Pikachu, then Fox. Interestingly, level 8-9 [[AI|computers]] occasionally use this technique as well, especially with Mario. This technique is highly useful in [[competitive play]] and it is one of the main reasons why certain characters are considered so much better at pressuring, as not having this technique highly limits shield pressuring.


The technique requires different timings for certain characters due to their [[out of shield]] options:
The technique requires different timings for certain characters due to their [[out of shield]] options:
*This technique has to be inputted with perfect timing against Pikachu or Pikachu can [[up special]] out of this technique otherwise due to invincibility frames.  
*This technique has to be inputted with perfect timing against Pikachu or Pikachu can [[up special]] out of this technique otherwise due to invincibility frames.  
*Similar to Pikachu, it is also quite hard to do this technique vs. Samus as Samus can also use up special out of shield very quickly.
*Similar to Pikachu, it is also quite hard to do this technique vs. Samus as Samus can also use up special out of shield very quickly.
*It is somewhat hard vs. Jigglypuff due to the smaller shield as the dash timing has to be more precise though it is definitely easier than vs. Samus or Pikachu.
*It is somewhat hard to perform against {{SSB|Jigglypuff}} due to the smaller shield as the dash timing has to be more precise though it is definitely easier than against {{SSB|Samus}} or Pikachu.
*It is the easiest to do vs Donkey Kong due to his slow [[OoS]] options followed by Link, Yoshi, and Captain Falcon for similar reasons.
*It is easiest to do against {{SSB|Donkey Kong}} due to his slow [[OoS]] options, followed by {{SSB|Link}}, {{SSB|Yoshi}}, and {{SSB|Captain Falcon}} for similar reasons.


Certain characters cannot perform this technique and must use other setups instead.
Certain characters cannot perform this technique and must use other setups instead.
*[[Captain Falcon (SSB)|Captain Falcon]] has potential to use this technique as well due to a slower jab cancel and less shield stun but it is not true shield pressure but rather a [[mindgame]]. It is a common technique in Falcon dittos however and vs. [[Donkey Kong (SSB)|DK]]/[[Link (SSB)|Link]] users for the reasons listed above. It is impossible vs a Pikachu or [[Samus (SSB)|Samus]] however for the reasons listed above. Captain Falcon sets up grabs otherwise with aerials, commonly with [[back aerial]], [[down aerial]], and [[neutral aerial]].
*Captain Falcon has potential to use this technique as well due to a slower jab cancel and less shield stun but it is not true shield pressure but rather a [[mindgame]]. It is a common technique in Falcon dittos however and against Donkey Kong/Link users for the reasons listed above. It is impossible vs a Pikachu or Samus however for the reasons listed above. Captain Falcon sets up grabs otherwise with aerials, commonly with back aerial, down aerial, and neutral aerial.
*The same idea applies to [[Jigglypuff (SSB)|Jigglypuff]], [[Luigi (SSB)|Luigi]], [[Kirby (SSB)|Kirby]], and [[Ness (SSB)|Ness]], but it is much less common due to their slow jabs and movement speed. These characters set up [[grab]]s instead with [[DJC]] aerial (Ness,) neutral aerial (Jigglypuff/Kirby) and down air (all four.)
*The same idea applies to Jigglypuff, {{SSB|Luigi}}, {{SSB|Kirby}}, and {{SSB|Ness}}, but it is much less common due to their slow jabs and movement speed. These characters set up [[grab]]s instead with [[DJC]] aerial (Ness), neutral aerial (Jigglypuff/Kirby) and down air (all four.)
*Link has easily enough shield pressure to use this technique but the grab is too slow. Instead, Link users set up grabs using aerials; especially forward aerial and dair; or bombs/boomerangs.
*Link has easily enough shield pressure to use this technique but the grab is too slow. Instead, Link users set up grabs using aerials; especially forward aerial and dair; or bombs/boomerangs.
*Oppositely, DK has the best and quickest grab in the game but cannot use this technique due to having the slowest jab in the game. DK instead sets up grabs with [[Hand Slap]], down air, neutral air, back air, and with Grab-releases.
*Oppositely, DK has the best and quickest grab in the game but cannot use this technique due to having the slowest jab in the game. DK instead sets up grabs with [[Hand Slap]], down air, neutral air, back air, and with Grab-releases.
*[[Yoshi (SSB)|Yoshi]] and Samus cannot do this technique efficiently at all as they have incredibly slow grabs and bad jabs. This is commonly noted as one of the other main reasons why Yoshi is at the top of Low Tier and why Samus is stuck at the Bottom of the tier list. Instead, Yoshi can setup grabs with [[DJC]]s while Samus can set up grabs with fully charged [[Charge Shot]]s.
*Yoshi and Samus cannot do this technique efficiently at all as they have incredibly slow grabs and bad jabs. This is commonly noted as one of the other main reasons why Yoshi is at the top of low tier and why Samus is stuck at the Bottom of the tier list. Instead, Yoshi can setup grabs with [[DJC]]s while Samus can set up grabs with fully charged [[Charge Shot]]s.


====Notes====
====Notes====

Revision as of 13:09, October 8, 2013

Pikachu performing a jab grab on Captain Falcon in SSB64.
Pikachu performing a jab grab.

The jab grab (abbreviated "JG") is a character-specific technique performable by Pikachu, Mario, and Fox to some extent, done by abusing the shield stun of a jab. It is performed by jabbing, directly hitting down to prevent a second jab (this doesn't matter using Pikachu as its jab has only one hit), and then either grabbing or dash grabbing instantly afterwards. The jab cancel must be done fast enough so that when done, the opponent is unable to go out of their shield in time and prevent the grab. It is a simple form of shield pressure. Mario is the easiest character to perform this technique with, followed by Pikachu, then Fox. Interestingly, level 8-9 computers occasionally use this technique as well, especially with Mario. This technique is highly useful in competitive play and it is one of the main reasons why certain characters are considered so much better at pressuring, as not having this technique highly limits shield pressuring.

The technique requires different timings for certain characters due to their out of shield options:

  • This technique has to be inputted with perfect timing against Pikachu or Pikachu can up special out of this technique otherwise due to invincibility frames.
  • Similar to Pikachu, it is also quite hard to do this technique vs. Samus as Samus can also use up special out of shield very quickly.
  • It is somewhat hard to perform against Jigglypuff due to the smaller shield as the dash timing has to be more precise though it is definitely easier than against Samus or Pikachu.
  • It is easiest to do against Donkey Kong due to his slow OoS options, followed by Link, Yoshi, and Captain Falcon for similar reasons.

Certain characters cannot perform this technique and must use other setups instead.

  • Captain Falcon has potential to use this technique as well due to a slower jab cancel and less shield stun but it is not true shield pressure but rather a mindgame. It is a common technique in Falcon dittos however and against Donkey Kong/Link users for the reasons listed above. It is impossible vs a Pikachu or Samus however for the reasons listed above. Captain Falcon sets up grabs otherwise with aerials, commonly with back aerial, down aerial, and neutral aerial.
  • The same idea applies to Jigglypuff, Luigi, Kirby, and Ness, but it is much less common due to their slow jabs and movement speed. These characters set up grabs instead with DJC aerial (Ness), neutral aerial (Jigglypuff/Kirby) and down air (all four.)
  • Link has easily enough shield pressure to use this technique but the grab is too slow. Instead, Link users set up grabs using aerials; especially forward aerial and dair; or bombs/boomerangs.
  • Oppositely, DK has the best and quickest grab in the game but cannot use this technique due to having the slowest jab in the game. DK instead sets up grabs with Hand Slap, down air, neutral air, back air, and with Grab-releases.
  • Yoshi and Samus cannot do this technique efficiently at all as they have incredibly slow grabs and bad jabs. This is commonly noted as one of the other main reasons why Yoshi is at the top of low tier and why Samus is stuck at the Bottom of the tier list. Instead, Yoshi can setup grabs with DJCs while Samus can set up grabs with fully charged Charge Shots.

Notes

  • Due to a glitchy grab-box, Fox occasionally has difficulty using this technique.