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Isabelle (SSBU)/Neutral aerial

Hitbox visualization for Isabelle's neutral aerial
Hitbox visualization showing Isabelle's neutral aerial.
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OverviewEdit

Isabelle tucks her knee in, and kicks out- happily spinning about with pom-poms on her hands. This is Isabelle's fastest aerial at frame 5, on top of being Isabelle's most reliable out of shield option. The sweet spot has decent horizontal launch power, while the late hit is long lasting, making it a useful edgeguarding tool. The sweet spot hit is also a combo starter at low percents, while the late hit is at mid percents.

Intentionally landing the late hit of Neutral air can keep the opponent closer and allow more time for a followup, offering a potential KO confirm.

Update HistoryEdit

  2.0.0

  •   Neutral aerial autocancels earlier (frame 39 → 34).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0   Standard 20 100 0   4.0 handl 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 10.0% 0   Standard 20 100 0   4.0 handr 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 6.0% 0   Standard 13 90 0   3.0 handl 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 6.0% 0   Standard 13 90 0   3.0 handr 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

AttackEdit

The move enables ledge grabs from both sides starting on frame 58.

Initial autocancel 1-2
Clean hit 5-7
Late hit 8-25
Ending autocancel 34-
Interruptible 34
Animation length 58
                                                                                                                   
                                                                                                                   

Landing lagEdit

Interruptible 7
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible