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Ike (SSBU)/Up throw

< Ike (SSBU)
Revision as of 11:43, July 20, 2022 by DrakRoar (talk | contribs) (→‎Throw and Hitbox Data)
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Ike up throw hurtbox and hitbox visualization
Hitbox visualization for Ike's up throw

OverviewEdit

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 3.5% 0   Forward 30 150 0   4.5 top 0.0 9.0 9.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 3.5% 0   Forward 30 150 0   3.0 top 0.0 14.0 8.0 1.0× 1.0× 0%               Punch   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 4.0%   Forward 70 72 0 0.0×       None
Break 0 3.0%   Forward 60 100 0 0.0×       None

TimingEdit

Invincibility 1-20
Hitbox 18-19
Throw release 20
Interruptible 43
Animation length 65
                                                                                                                                 
                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible