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Ice Shot: Difference between revisions

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The controlled Ice Climber summons a small stalagmite of ice and hits it with a hammer so that it slides off along the ground, damaging whatever it hits. This move is mimicked by the CPU Ice Climber if it is with the human-controlled one, so two shots at a time can be shot along the floor. Unfortunately, it shrinks in size as it slides, making long range Ice Shots undesirable.
The controlled Ice Climber summons a small stalagmite of ice and hits it with a hammer so that it slides off along the ground, damaging whatever it hits. This move is mimicked by the CPU Ice Climber if it is with the human-controlled one, so two shots at a time can be shot along the floor. Unfortunately, it shrinks in size as it slides, making long range Ice Shots undesirable.


Although this attack only does around 2% damage for each chunk of ice, it can be very useful in attacking and defending if used correctly. With both Climbers, it fires two blocks. If used in mid-air, the Ice Shots fall fast until they hit the ground, and they travel very fast down slopes. If one gets reflected, the other can cancel it out. In ''[[Super Smash Bros. Brawl]]'', if the CPU Climber is present, using Blizzard or Squall Hammer, then immediately using Ice Shot, may result in both Climbers facing different directions, shooting an Ice Shot left and right simultaneously. If used immediately after a jump, Ice Shot will send the Ice Climbers up a small distance, like Mario's Cape.
Although this attack only does small damage for each chunk of ice, it can be very useful in attacking and defending if used correctly. With both Climbers, it fires two blocks. If used in mid-air, the Ice Shots fall fast until they hit the ground, and they travel very fast down slopes. If one gets reflected, the other can cancel it out. In ''[[Super Smash Bros. Brawl]]'', if the CPU Climber is present, using Blizzard or Squall Hammer, then immediately using Ice Shot, may result in both Climbers facing different directions, shooting an Ice Shot left and right simultaneously. If used immediately after a jump, Ice Shot will send the Ice Climbers up a small distance, like Mario's Cape.


It is possible for a high-damage opponent to be frozen by Ice Shot, but the chances are slim, and the effect is brief.
It is possible for an opponent to be frozen by Ice Shot, with the chance increasing with the opponent's damage but still being relatively slim.


Using Ice Shot at very close range can catch enemies with both the ice blocks and the hammers.
In ''[[Super Smash Bros. Melee]]'', landing during the move when using it in the air incurs 16 frames of landing lag, and from ''Brawl'' onwards results in a unique crash landing animation where the Climbers land on their rears.


In ''Brawl'', shielding will send the Ice Shot back at the Climbers, but not do any damage to them. It can also [[lock]]. In ''Ultimate'', a reflected Ice Shot now deals damage to the Climbers.
In ''Brawl'', shielding will send the Ice Shot back at the Climbers, but not do any damage to them. It can also [[lock]]. In ''Ultimate'', a reflected Ice Shot now deals damage to the Climbers.


In ''[[Super Smash Bros. Melee]]'', the projectile was able to be [[absorb]]ed by [[Ness]]'s [[PSI Magnet]] to replenish his energy (and by Mr. Game and Watch's [[Oil Panic]]), but in ''Brawl'', it works as a solid item (meaning it has no energy properties and thus can not be absorbed by the magnet) and breaks through it (and [[Lucas]]'s). Also, in ''Melee'', the hammers dealt physical damage to those too close to the Ice Climbers while executing the attack, inflicting upward [[knockback]]. This is not the case in ''Brawl'', though.
In ''Melee'', the projectile was energy-based, able to be [[absorb]]ed by [[PSI Magnet]] and [[Oil Panic]]; in ''Brawl'' onwards, it is a solid projectile. Also, in ''Melee'', the hammers dealt physical damage to those too close to the Ice Climbers while executing the attack, inflicting upward [[knockback]]. This is not the case in ''Brawl'', though.


In ''[[Super Smash Bros. Ultimate]]'', [[desyncing]] can be used to make the attack come out consistently, and therefore trap opponents offstage.
In ''[[Super Smash Bros. Ultimate]]'', [[desyncing]] can be used to make the attack come out consistently, and therefore trap opponents offstage.
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==Origin==
==Origin==
[[File:Topi ice shot.png|thumb|A Topi pushing a piece of ice.]]
[[File:Topi ice shot.png|thumb|A Topi pushing a piece of ice.]]
This move seems to be unique to the ''{{b|Super Smash Bros.|series}}'' series. However, it may be based on an attack used by [[Topi]]s in ''{{b|Ice Climber|game}}'', where they push a similar piece of ice, which would slide into gaps and block them. Similarly to Ice Shot, these pieces of ice would damage Popo or Nana if they ran into them.
While not used by the Ice Climbers, it may be based on an attack used by [[Topi]]s in ''{{b|Ice Climber|game}}'', where they push a similar piece of ice, which would slide into gaps and block them. Similarly to Ice Shot, these pieces of ice would damage Popo or Nana if they ran into them.
{{clear}}
{{clr}}


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
*If the following Ice Climber is sent flying out of the stage, he or she will use Ice Shot to recover.
*If the following Ice Climber is sent flying out of the stage, they will use Ice Shot to recover.


{{Special Moves|char=Ice Climbers}}
{{Special Moves|char=Ice Climbers}}
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[[Category:Ice Climbers (SSBB)]]
[[Category:Ice Climbers (SSBB)]]
[[Category:Ice Climbers (SSBU)]]
[[Category:Ice Climbers (SSBU)]]
[[es:Golpe Iceberg]]

Latest revision as of 15:16, December 3, 2023

Ice Shot
Ice Climbers Neutral B SSBU.gif
Ice Climbers using Ice Shot in Ultimate.
User Ice Climbers
Universe Ice Climber

Ice Shot (アイスショット, Ice Shot) is the Ice Climbers' neutral special move.

Overview[edit]

The controlled Ice Climber summons a small stalagmite of ice and hits it with a hammer so that it slides off along the ground, damaging whatever it hits. This move is mimicked by the CPU Ice Climber if it is with the human-controlled one, so two shots at a time can be shot along the floor. Unfortunately, it shrinks in size as it slides, making long range Ice Shots undesirable.

Although this attack only does small damage for each chunk of ice, it can be very useful in attacking and defending if used correctly. With both Climbers, it fires two blocks. If used in mid-air, the Ice Shots fall fast until they hit the ground, and they travel very fast down slopes. If one gets reflected, the other can cancel it out. In Super Smash Bros. Brawl, if the CPU Climber is present, using Blizzard or Squall Hammer, then immediately using Ice Shot, may result in both Climbers facing different directions, shooting an Ice Shot left and right simultaneously. If used immediately after a jump, Ice Shot will send the Ice Climbers up a small distance, like Mario's Cape.

It is possible for an opponent to be frozen by Ice Shot, with the chance increasing with the opponent's damage but still being relatively slim.

In Super Smash Bros. Melee, landing during the move when using it in the air incurs 16 frames of landing lag, and from Brawl onwards results in a unique crash landing animation where the Climbers land on their rears.

In Brawl, shielding will send the Ice Shot back at the Climbers, but not do any damage to them. It can also lock. In Ultimate, a reflected Ice Shot now deals damage to the Climbers.

In Melee, the projectile was energy-based, able to be absorbed by PSI Magnet and Oil Panic; in Brawl onwards, it is a solid projectile. Also, in Melee, the hammers dealt physical damage to those too close to the Ice Climbers while executing the attack, inflicting upward knockback. This is not the case in Brawl, though.

In Super Smash Bros. Ultimate, desyncing can be used to make the attack come out consistently, and therefore trap opponents offstage.

Instructional quotes[edit]

Super Smash Bros. Melee instruction booklet IceClimbersHeadSSBM.png Release sliding blocks of ice that follow terrain, but bounce off walls.
Super Smash Bros. Brawl instruction booklet IceClimbersHeadSSBB.png Hit chunks of ice that slide along the ground and bounce off walls.
Super Smash Bros. Ultimate Move List IceClimbersHeadSSBU.png Create ice chunks and hit them with hammers. The chunks slide on the ground and bounce off walls.

Origin[edit]

A Topi pushing a piece of ice.

While not used by the Ice Climbers, it may be based on an attack used by Topis in Ice Climber, where they push a similar piece of ice, which would slide into gaps and block them. Similarly to Ice Shot, these pieces of ice would damage Popo or Nana if they ran into them.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese アイスショット, Ice Shot
UK English Ice Shot
France French Tir glace
Germany German Eis-Schuss
Spain Spanish Golpe iceberg
Italy Italian Blocco ghiaccio
China Chinese (Simplified) 冰块射击
Taiwan Chinese (Traditional) 冰塊射擊
South Korea Korean 아이스샷, Ice Shot
Netherlands Dutch IJsschot
Russia Russian Ледовый пуск

Trivia[edit]

  • If the following Ice Climber is sent flying out of the stage, they will use Ice Shot to recover.