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Ice Climbers (SSBB)/Up aerial: Difference between revisions

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The Ice Climbers thrust their hammer above them. It can deal up to 10% with a solo climber and 17% with both climbers. Up aerial is the Ice Climbers' fastest aerial with a decently long duration and up aerial has the least amount of ending lag out of all their aerials. They can easily perform up aerial twice in a short hop although it has a high amount of landing lag. Up aerial has a large vertical hitbox and is a very strong juggling tool which can combo into itself at lower percents. It can also create a lot of shield pressure if the opponent is on a platform and up aerial can be very effective when combined with [[desynching]] and it is capable of KOing at very high percents. It is overall their best aerial move although if they are trying to start their powerful [[chain grab]]s, they have far superior options such as [[Blizzard]] so up aerial is mainly useful as a pressure tool from below.
The Ice Climbers thrust their hammer above them. It can deal up to 10% with a solo climber and 17% with both climbers. Up aerial is the Ice Climbers' fastest aerial with a decently long duration and up aerial has the least amount of ending lag out of all their aerials. They can easily perform up aerial twice in a short hop although it has a high amount of landing lag. Up aerial has a large vertical hitbox and is a very strong juggling tool which can combo into itself at lower percents. It can also create a lot of shield pressure if the opponent is on a platform and up aerial can be very effective when combined with [[desynching]] and it is capable of KOing at very high percents. It is overall their best aerial move although if they are trying to start their powerful [[chain grab]]s, they have far superior options such as [[Blizzard]] so up aerial is mainly useful as a pressure tool from below.


{{technical data}}
==Hitboxes==
===Leader===
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Clean|24}}
{{BrawlHitboxTableRow
|id=0
|damage=10%
|angle=70
|bk=20
|ks=120
|fkv=0
|r=180000
|bn=23
|rawflags=XX11101011XXXX11XX00001X10X00000
}}
{{BrawlHitboxTableRow
|id=1
|damage=10%
|angle=70
|bk=20
|ks=120
|fkv=0
|r=180000
|bn=23
|ypos=180000
|rawflags=XX11101011XXXX11XX00001X10X00000
}}
{{BrawlHitboxTableRow
|id=2
|damage=9%
|angle=70
|bk=20
|ks=120
|fkv=0
|r=300000
|bn=23
|ypos=420000
|rawflags=XX11101011XXXX11XX00001X10X00000
}}
{{HitboxTableTitle|Late|24}}
{{BrawlHitboxTableRow
|id=0
|damage=7%
|angle=70
|bk=20
|ks=120
|fkv=0
|r=180000
|bn=23
|rawflags=XX11101011XXXX11XX00001X01X00000
}}
{{BrawlHitboxTableRow
|id=1
|damage=7%
|angle=70
|bk=20
|ks=120
|fkv=0
|r=180000
|bn=23
|ypos=180000
|rawflags=XX11101011XXXX11XX00001X01X00000
}}
{{BrawlHitboxTableRow
|id=2
|damage=7%
|angle=70
|bk=20
|ks=120
|fkv=0
|r=270000
|bn=23
|ypos=420000
|rawflags=XX11101011XXXX11XX00001X01X00000
}}
|}
 
===Partner===
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Clean|24}}
{{BrawlHitboxTableRow
|id=0
|damage=7%
|angle=70
|bk=20
|ks=142
|fkv=0
|r=180000
|bn=23
|ff=18000
|rawflags=XX11101011XXXX11XX00001X10X00000
}}
{{BrawlHitboxTableRow
|id=1
|damage=7%
|angle=70
|bk=20
|ks=142
|fkv=0
|r=180000
|bn=23
|ypos=180000
|ff=18000
|rawflags=XX11101011XXXX11XX00001X10X00000
}}
{{BrawlHitboxTableRow
|id=2
|damage=6%
|angle=70
|bk=20
|ks=142
|fkv=0
|r=300000
|bn=23
|ypos=420000
|ff=18000
|rawflags=XX11101011XXXX11XX00001X10X00000
}}
{{HitboxTableTitle|Late|24}}
{{BrawlHitboxTableRow
|id=0
|damage=5%
|angle=70
|bk=20
|ks=142
|fkv=0
|r=180000
|bn=23
|ff=18000
|rawflags=XX11101011XXXX11XX00001X01X00000
}}
{{BrawlHitboxTableRow
|id=1
|damage=5%
|angle=70
|bk=20
|ks=142
|fkv=0
|r=180000
|bn=23
|ypos=180000
|ff=18000
|rawflags=XX11101011XXXX11XX00001X01X00000
}}
{{BrawlHitboxTableRow
|id=2
|damage=5%
|angle=70
|bk=20
|ks=142
|fkv=0
|r=270000
|bn=23
|ypos=420000
|ff=18000
|rawflags=XX11101011XXXX11XX00001X01X00000
}}
|}


==Timing==
==Timing==
===Attack===
===Attack===
{|class="wikitable"
{|class="wikitable"
|-
!Initial autocancel
!Initial autocancel
|1-5
|1-5
Line 16: Line 174:
|-
|-
!Late hit
!Late hit
|9-23
|10-23
|-
|-
!Ending autocancel
!Ending autocancel
Line 25: Line 183:
|-
|-
!Animation length
!Animation length
|39
|49
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=15|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=14|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Interruptible|c=20}}
|-
|-
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=22}}{{FrameStrip|t=Autocancel|c=13}}
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=21}}{{FrameStrip|t=Autocancel|c=23}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
|-
!Animation length
!Animation length
|30
|29
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=30}}
{{FrameStrip|t=Lag|c=29}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}


{{MvSubNavIceClimbers|g=SSBB}}
{{MvSubNavIceClimbers|g=SSBB}}

Latest revision as of 07:30, April 23, 2020

Overview[edit]

The Ice Climbers thrust their hammer above them. It can deal up to 10% with a solo climber and 17% with both climbers. Up aerial is the Ice Climbers' fastest aerial with a decently long duration and up aerial has the least amount of ending lag out of all their aerials. They can easily perform up aerial twice in a short hop although it has a high amount of landing lag. Up aerial has a large vertical hitbox and is a very strong juggling tool which can combo into itself at lower percents. It can also create a lot of shield pressure if the opponent is on a platform and up aerial can be very effective when combined with desynching and it is capable of KOing at very high percents. It is overall their best aerial move although if they are trying to start their powerful chain grabs, they have far superior options such as Blizzard so up aerial is mainly useful as a pressure tool from below.

Hitboxes[edit]

Leader[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean
0 0 10% 0 AngleIcon70.png 20 120 0 3.0 23 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hammer).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
1 0 10% 0 AngleIcon70.png 20 120 0 3.0 23 0.0 3.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hammer).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
2 0 9% 0 AngleIcon70.png 20 120 0 5.0 23 0.0 7.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hammer).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
Late
0 0 7% 0 AngleIcon70.png 20 120 0 3.0 23 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hammer).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 7% 0 AngleIcon70.png 20 120 0 3.0 23 0.0 3.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hammer).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
2 0 7% 0 AngleIcon70.png 20 120 0 4.5 23 0.0 7.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hammer).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Partner[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean
0 0 7% 0 AngleIcon70.png 20 142 0 3.0 23 0.0 0.0 0.0 1.0x 0.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hammer).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
1 0 7% 0 AngleIcon70.png 20 142 0 3.0 23 0.0 3.0 0.0 1.0x 0.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hammer).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
2 0 6% 0 AngleIcon70.png 20 142 0 5.0 23 0.0 7.0 0.0 1.0x 0.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hammer).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
Late
0 0 5% 0 AngleIcon70.png 20 142 0 3.0 23 0.0 0.0 0.0 1.0x 0.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hammer).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 5% 0 AngleIcon70.png 20 142 0 3.0 23 0.0 3.0 0.0 1.0x 0.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hammer).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
2 0 5% 0 AngleIcon70.png 20 142 0 4.5 23 0.0 7.0 0.0 1.0x 0.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hammer).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing[edit]

Attack[edit]

Initial autocancel 1-5
Clean hit 6-9
Late hit 10-23
Ending autocancel 27-
Interruptible 30
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 29
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible