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Hand Slap: Difference between revisions

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{{Infobox Special Move
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Revision as of 15:58, December 7, 2015

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Hand Slap
Hand Slap in Super Smash Bros. for Wii U.
Hand Slap in Super Smash Bros. for Wii U.
User Donkey Kong
Universe Donkey Kong
Article on DK Wiki Hand Slap
Press B to deliver this earth-shaking move and send nearby enemies skyward. It can be used over and over again.
Melee's instruction manual
Slap the ground and send nearby foes into the air. Can be performed multiple times in a row.
Brawl's instruction manual
Slap the ground to hit foes with shock waves.
Smash for 3DS's foldout

Hand Slap (ハンドスラップ, Hand Slap) is Donkey Kong's down special move. When performing it, Donkey Kong delivers an earth-shaking blow to the ground, sending nearby enemies skyward. It has considerable power, consistent and repetitive damage, and a very large quake hitbox that can punish rolls very effectively. Overall, it does 10% damage with each slap (14% in Brawl), but has high base knockback with low knockback scaling, preventing it from acting as an effective KO attack; the slaps also cannot harm airborne opponents, impairing the attack's ability to potentially combo into itself.

This move is good against bosses, but only works on certain ground bosses. It is one of the few down special attacks in the Super Smash Bros. series that can't be used in the air (up until Smash 4), and in the original game, it was the only special move to do so. When used on a platform, enemies can also pass through the attack unharmed it they don't land on it, due to it being a quake attack.

An interesting note is that as long as one keeps pressing the special button after a hand slap, they do not have to hold down the control stick or d-pad for it to continue.

In the co-op mode of Home Run Contest, when used along a character performing a fast rapid attack, such as Ness with his down tilt, it can quickly rack up tons of damage (potentially over 300%). It is also used often by casual players to easily complete Multi-Man modes.

In Super Smash Bros. 4, Donkey Kong can now use the move in midair, causing him to slap down twice below himself. It does 11% and meteor smashes opponents hit with the second slap, though the second slap can be difficult to connect. The grounded version of Hand Slap now also does plenty of shield damage, shattering full shields in 4 hits.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

1. Hand Slap 2. Focused Slap 3. Hot Slap
DonkeyKongDown1-SSB4.png
DonkeyKongDown2-SSB4.png
Hot Slap in Super Smash Bros. for Wii U.
"Slap the ground to cause shock waves that send opponents into the air." "Smaller shock waves, but opponents will be stunned and sent flying." "Creates flame pillars that can hit airborne fighters."
  1. Hand Slap: Default.
  2. Focused Slap: The shock waves are smaller, but opponents will be stunned and launched. Deals more damage.
  3. Hot Slap: Creates flame pillars that can hit opponents in the air. Has less range than normal, but has less start-up, does more knockback, and deals slightly more damage.

Origin

The Hand Slap originated in Donkey Kong Country. Donkey Kong was able to do this move to get hidden items in the ground, though there weren't many places to do so. It also served as a second way to deal with enemies. In the game, however, DK would hit on the ground once with each hand each time, but was done the same way, by holding down and pressing attack. The move later appears in the Wii version of Donkey Kong Jungle Beat, as well as Donkey Kong Country Returns, also on Wii, and Donkey Kong Country: Tropical Freeze on Wii U.

Trivia

  • In Smash 64, if a player in Dream Land stands below a Level 9 CPU Donkey Kong standing on a platform, it will continously use Hand Slap and won't stop until the player moves from beneath it.

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