SSBM Icon.png

Ganondorf (SSBM)/Neutral aerial

Hitbox visualization showing Ganondorf's neutral aerial.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Update historyEdit

  1.0.1

  •   The second hit has more startup lag (frame 16 → 20), now matching its animation.
    •   This decreases its ending lag as its total duration was unchanged.
    •   However, this also makes it auto-cancel 4 frames later (frame 22 → 26).

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 12% 0   30 100 0 3.5154 13 5.859 0.0 0.0             Kick
1 0 12% 0   30 100 0 4.6872 12 3.1248 0.0 0.0             Kick
2 0 12% 0   30 100 0 5.0778 4 0.0 0.0 0.0             Kick
Hit 2
0 0 12% 0   50 100 0 3.5154 7 5.859 0.0 0.0             Kick
1 0 12% 0   50 100 0 4.6872 6 3.1248 0.0 0.0             Kick
2 0 12% 0   50 100 0 5.0778 4 0.0 0.0 0.0             Kick

TimingEdit

Initial autocancel 1-3
Hit 1 7-8
Hit 2 20-21
Ending autocancel 26-
Animation length 44
                                                                                       
                                                                                       

Landing lagEdit

Animation length 25
L-cancelled animation length 12
Normal                                                   
L-cancelled                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel