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Fox (SSB4)/Forward throw: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:FoxThrowForward.gif|thumb|270px|Hitbox visualization showing Fox's forward throw.]]
[[File:FoxThrowForward.gif|thumb|270px|Hitbox visualization showing Fox's forward throw.]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
Releases the opponent and quickly performs a cross, launching them forward. Can lead into a dash attack or up smash at low to high percentages if the opponent does not DI away or tech. It is also Fox's strongest throw, but it does not start KOing until extremely high percentages.
 
==Hitboxes==
==Hitboxes==


===Throw===
===Throw===
 
{{technical data}}
{|class="wikitable"
{|class="wikitable"
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
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}}
}}
|}
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==Overview==
Releases the opponent and quickly performs a cross, launching them forward. Can lead into a dash attack or up smash at low to high percentages if the opponent does not DI away or tech. It is also Fox's strongest throw, but it does not start KOing until extremely high percentages.


{{MvSubNavFox|g=SSB4}}
{{MvSubNavFox|g=SSB4}}
[[Category:Fox (SSB4)]]
[[Category:Fox (SSB4)]]
[[Category:Forward throws (SSB4)]]
[[Category:Forward throws (SSB4)]]

Revision as of 23:03, May 20, 2018

Hitbox visualization showing Fox's forward throw.


Overview

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You can discuss this issue on the talk page or edit this page to improve it.

Releases the opponent and quickly performs a cross, launching them forward. Can lead into a dash attack or up smash at low to high percentages if the opponent does not DI away or tech. It is also Fox's strongest throw, but it does not start KOing until extremely high percentages.

Hitboxes

Throw

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.
Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 3% 40 35 130 0 No

Collateral

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 1 AngleIcon48.png 10 100 140 5.5 0 0.0 6.0 18.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Elbow).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png