Flashing Mach Punch: Difference between revisions
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==Overview== | ==Overview== | ||
When the special button is pressed, the Brawler performs a short flurry of punches. If any of the punches connect to an opponent, the Brawler will unleash a barrage of punches, ending with an uppercut (hitting a total of 22 times if all hits connect). During the duration of the punches, if connected to an opponent, the Brawler gains invincibility. If shielded, the move will not transition into the barrage. Using this move in midair will momentarily slow the Brawler's decent. The move is somewhat like the Brawler's neutral infinite, only that it is harder to escape from, and can KO at realistic percentages. | When the special button is pressed, the Brawler performs a short flurry of punches. If any of the punches connect to an opponent, the Brawler will unleash a barrage of punches, ending with an uppercut (hitting a total of 22 times if all hits connect). During the duration of the punches, if connected to an opponent, the Brawler gains invincibility. If shielded, the move will not transition into the barrage. Using this move in midair will momentarily slow the Brawler's decent. The move is somewhat like the Brawler's neutral infinite, only that it is harder to escape from, and can KO at realistic percentages. | ||
It is interesting to note that only one of the punches in the initial flurry needs to connect in order to begin the full barrage. In other words, if an opponent shields the initial small punches but drops their shield early enough for the very last punch to "tap" them, they will be hit by the full barrage. This can be useful for catching opponents by surprise. | |||
==Trivia== | ==Trivia== |
Revision as of 08:37, March 28, 2019
Flashing Mach Punch | |
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File:MiiBrawlerFlashingMachPunch.PNG The Brawler using Flashing Mach Punch against Sandbag in the Custom Menu test area. | |
User | Mii Brawler |
Universe | Super Smash Bros. |
“ | Performs a lightning-fast series of punches. Any opponent hit is captured in a rain of blows. | ” |
—Description from Ultimate's Move List |
Flashing Mach Punch (閃光マッハパンチ, Flash Mach Punch) is one of the three neutral special moves for the Mii Brawler in Super Smash Bros. Ultimate.
Overview
When the special button is pressed, the Brawler performs a short flurry of punches. If any of the punches connect to an opponent, the Brawler will unleash a barrage of punches, ending with an uppercut (hitting a total of 22 times if all hits connect). During the duration of the punches, if connected to an opponent, the Brawler gains invincibility. If shielded, the move will not transition into the barrage. Using this move in midair will momentarily slow the Brawler's decent. The move is somewhat like the Brawler's neutral infinite, only that it is harder to escape from, and can KO at realistic percentages.
It is interesting to note that only one of the punches in the initial flurry needs to connect in order to begin the full barrage. In other words, if an opponent shields the initial small punches but drops their shield early enough for the very last punch to "tap" them, they will be hit by the full barrage. This can be useful for catching opponents by surprise.
Trivia
This attack is most likely a reference to Zan Retsu Ken, an input attack that Ryo Sakazaki uses in The King of Fighters '94 and '95, where the attack is practically identical.