Fireball: Difference between revisions

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'''Fireball'''s are small projectiles launched by [[Mario]] and [[Luigi]] by using their [[neutral B]] special moves. Each causes the minor damage and [[flinch]]ing common to fire-based attacks. In [[Super Smash Bros.|SSB]], Fireballs were larger and more effective, decreasing in size with [[Melee]] and [[Brawl]].
'''Fireball'''s are small [[projectile]]s launched by [[Mario]] and [[Luigi]] as their [[neutral B]] special moves. Each travels a short distance, causing minor damage and [[flinch]]ing common to fire-based attacks. The ball's trajectory changes according to the stage's surface angle upon contact, though with different results for each character. Mario's ability to shoot fireballs provides the design justification for his other [[fire]]-based moves in the Smash series.


As with all standard specials, [[Kirby]] can also use Fireball after swallowing either [[Inhale]]d brother.
Fireballs were initially larger in [[Super Smash Bros.|SSB]], decreasing in size with [[Melee]] & [[Brawl]]. As with all standard specials, [[Kirby]] can also use Fireball after swallowing either [[Inhale]]d brother.




==Mario==
==Mario==
[[Image:Fireball.jpg|thumb|150px|right|Mario's Fireball attack]]
[[Image:Fireball.jpg|thumb|150px|right|Mario's Fireball attack]]
Mario's red fireballs fall to the ground, bouncing in accordance with the surface angle. As such, they are more effective when fired from higher locations and toward downward slopes, traveling greater distances. When firing at a wall or upward slope, the balls will bounce backward, a more defensive maneuver for brief protection from oncoming foes, perhaps in the air or from behind. Mario's fireballs can be [[spam]]med, though with some difficulty (and a slower rate of fire than Luigi's), and are a decent [[approach]] tactic.
Mario's red fireballs fall to the ground, losing momentum with each bounce. As such, they are more effective when fired from higher locations and toward downward slopes, traveling further. When firing at a wall or upward slope, the balls will bounce backward, a more defensive maneuver for brief protection from oncoming foes, perhaps in the air or from behind. Mario's fireballs can be [[spam]]med, though with some difficulty (and at a slower rate of fire than Luigi's), and are a decent [[approach]] tactic. The move can be more efficient when used in the air, falling to meet the enemy at ground level, while still moving, and negating [[lag]].


==Luigi==
==Luigi==
[[Image:LuigiFireball.jpg|thumb|150px|left|Luigi's Fireball attack]]
[[Image:LuigiFireball.jpg|thumb|150px|left|Luigi's Fireball attack]]
Luigi's green fireballs travel in a straight line and are unaffected by gravity (matching his [[floaty]] motif). They are short ranged and [[spam]]mable, and can be used at a slightly faster pace than Mario's, especially in the [[Negative Zone]] (Luigi's final smash). Fireball [[approach]] is perhaps more difficult with Mario, as the attack does not fall when used in the air.
Luigi's green fireballs travel in a straight line and are unaffected by gravity (matching his [[floaty]] motif). They are [[spam]]mable, and can be fired at a slightly faster pace than Mario's, especially in the [[Negative Zone]] (Luigi's final smash). When firing at stage elements, the projectile's path will change based on the contact angle. As such, the move is more useful when used toward upward slopes, continuing on to foes. The move is more difficult to use on downward slopes, passing over enemies. Fireball [[approach]] is perhaps more difficult than with Mario, as the attack does not fall when used in the air. In general, Luigi's special attacks less useful than Mario's, as it only moves in one direction (forward), where Mario's travels in two (forward, and downward).


==Origin==
==Origin==
The act of shooting fireballs originated in the 1985 [[NES]] game, ''[[Super Mario Bros.]]'', where the ability was obtained after collecting a [[Fire Flower]]. This would also change the character's clothing colors;  Mario's overalls became red, while Luigi's turned green, both with white shirts.
The act of shooting fireballs originated in the 1985 [[NES]] game, ''[[Super Mario Bros.]]'', where the ability was obtained after collecting a [[Fire Flower]]. The power is lost when the player dies or takes damage. In the game, fireballs were small, traveled very quickly, and did not stop until hitting something. In this, and other traditional Mario games, Luigi's fireballs are not unique; Being red in color and behaving exactly like Mario's.
 
A fire flower would also change the character's clothing colors;  Mario's overalls became red, while Luigi's turned green, both with white shirts. These color schemes are available as alternates costumes for both characters in every iteration of Smash Brothers.
 
Earlier, in the game''[Mario Bros.]]'', red and green fireballs would periodically travel across the screen as hazards. The red fireballs moved in the exact same pattern as Mario's fireballs, and the green moved in the exact same pattern as Luigi's, although only the green ones appear in Brawl's version of the stage.  


Earlier, in the game''[Mario Bros.]]'', red and green fireballs would periodically travel across the screen as hazards. The red fireballs moved in the exact same pattern as Mario's fireballs, and the green moved in the exact same pattern as Luigi's, although only the green ones appear in the actual Mario Bros. stage.
==Gallery==
==Gallery==
<gallery>
<gallery>
Image:Mariobrosfireball.jpg|Fireballs in ''[[SSBM]]''
Image:Mariobrosfireball.jpg|Fireballs in ''[[SSBM]]''
</gallery>
</gallery>
==Trivia==
*In games such as ''New Super Mario Bros.'' and ''Super Mario Bros. Deluxe'', Luigi uses red fireballs which behave the same as Mario's


{{Mario Special Moves}}
{{Mario Special Moves}}

Revision as of 17:45, December 14, 2008

Fireballs are small projectiles launched by Mario and Luigi as their neutral B special moves. Each travels a short distance, causing minor damage and flinching common to fire-based attacks. The ball's trajectory changes according to the stage's surface angle upon contact, though with different results for each character. Mario's ability to shoot fireballs provides the design justification for his other fire-based moves in the Smash series.

Fireballs were initially larger in SSB, decreasing in size with Melee & Brawl. As with all standard specials, Kirby can also use Fireball after swallowing either Inhaled brother.


Mario

Mario's Fireball attack

Mario's red fireballs fall to the ground, losing momentum with each bounce. As such, they are more effective when fired from higher locations and toward downward slopes, traveling further. When firing at a wall or upward slope, the balls will bounce backward, a more defensive maneuver for brief protection from oncoming foes, perhaps in the air or from behind. Mario's fireballs can be spammed, though with some difficulty (and at a slower rate of fire than Luigi's), and are a decent approach tactic. The move can be more efficient when used in the air, falling to meet the enemy at ground level, while still moving, and negating lag.

Luigi

Luigi's Fireball
Luigi's Fireball attack

Luigi's green fireballs travel in a straight line and are unaffected by gravity (matching his floaty motif). They are spammable, and can be fired at a slightly faster pace than Mario's, especially in the Negative Zone (Luigi's final smash). When firing at stage elements, the projectile's path will change based on the contact angle. As such, the move is more useful when used toward upward slopes, continuing on to foes. The move is more difficult to use on downward slopes, passing over enemies. Fireball approach is perhaps more difficult than with Mario, as the attack does not fall when used in the air. In general, Luigi's special attacks less useful than Mario's, as it only moves in one direction (forward), where Mario's travels in two (forward, and downward).

Origin

The act of shooting fireballs originated in the 1985 NES game, Super Mario Bros., where the ability was obtained after collecting a Fire Flower. The power is lost when the player dies or takes damage. In the game, fireballs were small, traveled very quickly, and did not stop until hitting something. In this, and other traditional Mario games, Luigi's fireballs are not unique; Being red in color and behaving exactly like Mario's.

A fire flower would also change the character's clothing colors; Mario's overalls became red, while Luigi's turned green, both with white shirts. These color schemes are available as alternates costumes for both characters in every iteration of Smash Brothers.

Earlier, in the game[Mario Bros.]], red and green fireballs would periodically travel across the screen as hazards. The red fireballs moved in the exact same pattern as Mario's fireballs, and the green moved in the exact same pattern as Luigi's, although only the green ones appear in Brawl's version of the stage.

Gallery

Template:Mario Special Moves


Template:Luigi Special Moves