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Fire Bird: Difference between revisions

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Fire Bird Brawl launch.jpg|Falco being released by Fire Bird in ''Brawl''.
Fire Bird Brawl launch.jpg|Falco being released by Fire Bird in ''Brawl''.
Fire Bird SSB4.jpg|Fire Bird being used in {{for3ds}}.
Fire Bird SSB4.jpg|Fire Bird being used in {{for3ds}}.
Falco SSBU Skill Preview Up Special.png|Fire Bird as shown by a Skill Preview in ''Ultimate''.
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Revision as of 20:50, March 6, 2019

Fire Bird
Fire Bird in "Super Smash Bros. for Wii U".
Fire Bird in Super Smash Bros. for Wii U.
User Falco
Universe Star Fox
Wraps himself in flame, and dashes through the air in the direction the control stick is titled.
—Description from Ultimate's Move List

Fire Bird (ファイアバード, Fire Bird) is Falco's up special move in all games he appears in.

Fire Bird is almost identical to Fire Fox, but with some small differences. Unlike Fire Fox, which only hits an opponent once after Fox starts moving, Fire Bird can hit opponents with multiple small hits after a few frames when the move is charged and when moving, followed by a stronger finishing blow similar to Lucas' PK Thunder 2. Its best use would be vertical or diagonal recovery because it has lots of start-up, short distance, and Falco falls almost straight down after using it, meaning it can easily be edge-hogged or hit out of. The move sweetspots more easily when used vertically. Fire Bird burns opponents during the charge-up animation in Brawl and Smash 4, unlike in Melee.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Fire Bird 2. Fast Fire Bird 3. Distant Fire Bird
FalcoUp1-SSB4.png
FalcoUp2-SSB4.png
FalcoUp3-SSB4.png
"Wrap yourself in flame, and dash through the air in the direction of your choosing." "Same as Fire Bird, but you can dash instantly. You don't go as far, though." "Takes longer to charge, but flies farther and hits enemies harder."
  1. Fire Bird: Default.
  2. Fast Fire Bird: Significantly reduces the charging part of the move, causing Falco to shoot in the desired direction almost immediately, whilst removing almost all of the move's damage potential and reducing the knockback and distance travelled.
  3. Distant Fire Bird: Takes longer to charge and is slower, but travels farther, and the powerful hit at the end of the move is removed in favor of a very powerful hit at the end of the charging animation (with the charging no longer doing damage outside of this hit).

Gallery