Fast fall

From SmashWiki, the Super Smash Bros. wiki
Revision as of 21:37, October 30, 2010 by Megatron1 (talk | contribs) (aren't we missing Brawl?)
Jump to navigationJump to search
Differences with fast falling: the orange Samus on the left uses the technique, while the green Samus on the right does not.

Fast falling is the act of falling quicker than usual in mid-air. It is performed by tapping down while falling. The character will continue to fast fall until he/she/it lands on a surface or takes a hit. Fast falling is a technique commonly used to speed up a character's game, especially after a short hop. It is a part of SHFFL'ing and is considered an advanced technique.

Most characters move quicker when fast falling than when falling normally; however, Young Link is an exception. His falling speed and fast falling speed are almost the same, and fast falling visually only causes Young Link to reach his top speed sooner, though there is a very slight difference. While being tiny, fast-falling with Young Link, oddly, will slow down his speed a bit.

Stall-then-fall aerials have an effect similar to fastfalling, though the move is an attack, and most of the time cannot be stopped or slowed.

If players press down while hanging from a ledge, their character will begin to fast fall, whereas if pressed in the opposite direction of the ledge, the character will merely let go of the ledge. This also works with down + B attacks, except for ones that slow down falling or gain height. (An example is Fox's Reflector or Luigi's Luigi Cyclone)

Melee fast falling speed

Speed Character
100% Captain Falcon
100% Falco
097.5% Fox
086% Link
086% Sheik
085% Donkey Kong
084% Yoshi
083% Roy
077.5% Pikachu
074.5% Ganondorf
072% Marth
072% Pichu
069% Bowser
066.5% Dr. Mario
066.5% Mario
066.5% Mewtwo
066.5% Mr. Game & Watch
066.5% Samus
063.5% Ness
063.5% Young Link
057.5% Ice Climbers
057.5% Kirby
057.5% Luigi
057.5% Peach
053.5% Zelda
046% Jigglypuff

References


Stub.png