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Falco (SSBM)/Down smash: Difference between revisions

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[[Category:Down smashes]]
[[Category:Down smashes]]
[[Category:Normal attacks]]
[[Category:Normal attacks]]
[[Category:Semi-spikes]]

Revision as of 11:05, November 16, 2013

Overview

Hitbox of Falco's down smash in Melee.
Hitbox of Falco's d-smash.

Falco does a quick split, hitting on both sides of him simultaneously, while dealing 16% damage uncharged to 21% fully charged. Despite having somewhat limited range, it has pretty high knockback and KO power, while sending opponents on a semi-spike trajectory, making it an effective edgeguarder that can intercept many recovery moves, or just be used onstage while near the edge. If the opponent is hit very close to Falco's body, it knocks them straight up. This does very weak knockback, even at higher percentages, though it can combo into moves such as an up smash.

Falco's legs will be intangible for a small part of the move's duration.


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Attack data

Animation length 49
Hitbox out 6-10
Legs intangible 1-6
Charge frame 2
Interruptible 46

Similar moves