Falco (SSB4)/Forward smash: Difference between revisions
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[[File:Falco Forward Smash SSB4.JPG|300px|thumb]] | [[File:Falco Forward Smash SSB4.JPG|300px|thumb]] | ||
==Overview== | ==Overview== | ||
Falco performs a two-handed overhead swipe. This is Falco's strongest attack if hit clean, KOing as early as 70% when fully charged. It also has decent range and [[transcendent priority]]. However, it has | Falco performs a two-handed overhead swipe. This is Falco's strongest attack if hit clean, KOing as early as 70% when fully charged. It also has decent range and [[transcendent priority]]. However, it has somewhat notable startup and high ending lag, making it easy to [[punish]] and often requiring a [[hard read]] to successfully land. The late hit has low [[SDI]] capacity and no transcendent priority, but also low [[hitlag]] and low power. | ||
As a result, this move is used almost exclusively as a punish. It is also forgone in favour of his faster KO moves, such as up smash and back aerial. | As a result, this move is used almost exclusively as a punish. It is also forgone in favour of his faster KO moves, such as up smash and back aerial. |
Revision as of 04:53, August 17, 2016
Overview
Falco performs a two-handed overhead swipe. This is Falco's strongest attack if hit clean, KOing as early as 70% when fully charged. It also has decent range and transcendent priority. However, it has somewhat notable startup and high ending lag, making it easy to punish and often requiring a hard read to successfully land. The late hit has low SDI capacity and no transcendent priority, but also low hitlag and low power.
As a result, this move is used almost exclusively as a punish. It is also forgone in favour of his faster KO moves, such as up smash and back aerial.
Hitboxes
Timing
Clean hit | 17-19 |
---|---|
Late hit | 20 |
Interruptible | 49 |
Animation length | ? |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|