Falco (SSB4)/Forward smash: Difference between revisions
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==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Clean hit | !Clean hit | ||
Line 104: | Line 103: | ||
!Late hit | !Late hit | ||
|20 | |20 | ||
|- | |||
!Animation length | |||
|48 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
|49 | |49 | ||
|} | |} | ||
Revision as of 15:13, August 25, 2016
Overview
Falco performs a two-handed overhead swipe. This is Falco's strongest attack if hit clean, KOing as early as 70% when fully charged. It also has decent range and transcendent priority. However, it has somewhat notable startup and high ending lag, making it easy to punish and often requiring a hard read to successfully land. The late hit has low SDI capacity and no transcendent priority, but also low hitlag and low power.
As a result, this move is used almost exclusively as a punish. It is also forgone in favour of his faster KO moves, such as up smash and back aerial.
Hitboxes
Timing
Clean hit | 17-19 |
---|---|
Late hit | 20 |
Animation length | 48 |
Interruptible | 49 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|