Edge sweet spot: Difference between revisions
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The '''edge sweet spot''' is the range around a fighter from the edge of a [[platform]] at which a character can still grab the edge. This is normally in reference to a [[recovery]] move such as an [[up special move]], but is also active when a fighter is falling downwards and not using an aerial. This distance varies for each character and each type of recovery move, with some recovery moves having large edge sweet-spots, while others cannot sweetspot at all. In addition, some fighters have notoriously large edge sweet spot hitboxes, particularly in ''[[Smash 4]]'', which has led to many players jokingly referring to the feature as "magnet hands". All characters have 2 hitboxes, on in front and one behind them, usually towards their head area, which when overlapping with the ledge will result in the character grabbing the ledge. Some special moves only enable the front edge sweet spot hitbox to be active, while some do not allow either for either part of or the entire duration of the special. Notable recovery moves that cannot edge-sweetspot are {{SSBM|Captain Falcon}} and {{SSBM|Ganondorf}}'s up specials in ''[[Melee]]'', along with {{SSB4|Little Mac}}'s [[Rising Uppercut]] and {{SSB4|Cloud}}'s [[Climhazzard]] (if he is not under [[Limit Charge|Limit Break]] status). Typically, when attempting a recovery, it is more useful to aim up special moves for the ledge in an attempt to sweetspot the ledge (if possible), rather than recovering to the stage. | The '''edge sweet spot''' is the range around a fighter from the edge of a [[platform]] at which a character can still grab the edge. This is normally in reference to a [[recovery]] move such as an [[up special move]], but is also active when a fighter is falling downwards and not using an aerial. This distance varies for each character and each type of recovery move, with some recovery moves having large edge sweet-spots, while others cannot sweetspot at all. In addition, some fighters have notoriously large edge sweet spot hitboxes, particularly in ''[[Smash 4]]'', which has led to many players jokingly referring to the feature as "magnet hands". All characters have 2 hitboxes, on in front and one behind them, usually towards their head area, which when overlapping with the ledge will result in the character grabbing the ledge. Some special moves only enable the front edge sweet spot hitbox to be active, while some do not allow either for either part of or the entire duration of the special. Notable recovery moves that cannot edge-sweetspot are {{SSBM|Captain Falcon}} and {{SSBM|Ganondorf}}'s up specials in ''[[Melee]]'', along with {{SSB4|Little Mac}}'s [[Rising Uppercut]] and {{SSB4|Cloud}}'s [[Climhazzard]] (if he is not under [[Limit Charge|Limit Break]] status). Typically, when attempting a recovery, it is more useful to aim up special moves for the ledge in an attempt to sweetspot the ledge (if possible), rather than recovering to the stage. | ||
==External links== | |||
*[http://www.youtube.com/watch?v=UEz1Q7DpOU0 "Brawl ledges are silly" video by kupo150 on YouTube] | |||
[[Category:Game physics]] | [[Category:Game physics]] |
Revision as of 05:12, August 1, 2018
The edge sweet spot is the range around a fighter from the edge of a platform at which a character can still grab the edge. This is normally in reference to a recovery move such as an up special move, but is also active when a fighter is falling downwards and not using an aerial. This distance varies for each character and each type of recovery move, with some recovery moves having large edge sweet-spots, while others cannot sweetspot at all. In addition, some fighters have notoriously large edge sweet spot hitboxes, particularly in Smash 4, which has led to many players jokingly referring to the feature as "magnet hands". All characters have 2 hitboxes, on in front and one behind them, usually towards their head area, which when overlapping with the ledge will result in the character grabbing the ledge. Some special moves only enable the front edge sweet spot hitbox to be active, while some do not allow either for either part of or the entire duration of the special. Notable recovery moves that cannot edge-sweetspot are Captain Falcon and Ganondorf's up specials in Melee, along with Little Mac's Rising Uppercut and Cloud's Climhazzard (if he is not under Limit Break status). Typically, when attempting a recovery, it is more useful to aim up special moves for the ledge in an attempt to sweetspot the ledge (if possible), rather than recovering to the stage.