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Drill Rush: Difference between revisions

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{{cquote|''Launch forwards in a dizzying spin and drill into foes. You can steer the move with the Control Stick.''|cite=''Brawl'' manual description}}
{{cquote|''Launch forwards in a dizzying spin and drill into foes. You can steer the move with the Control Stick.''|cite=''Brawl'' manual description}}
{{cquote|''Spin into opponents with your sword.''|cite=Description from the {{for3ds}} Foldout}}
{{cquote|''Spin into opponents with your sword.''|cite=Description from the {{for3ds}} Foldout}}
'''Drill Rush''' ({{ja|ドリルラッシュ|Doriru Rasshu}}, ''Drill Rush'') (formerly named the "'''Triple Dash'''") is [[Meta Knight]]'s [[side special move]]. When used, Meta Knight leaps sideways with his blade outstretched. If he hits an enemy, he performs a combination lasting up to a good 2 seconds, knocking Meta Knight's opponent upward. Also, when finished, he pulls back a bit. Meta Knight can also change the course of the attack, as he is shown using the same attack upward, allowing it to be used as a recovery. The attack hits 10 times, 1% [[damage]] for each hit. After using the attack, Meta Knight becomes [[helpless]]. It is possible to cancel the ending lag of the attack by making the end hit the edge, allowing it to be virtually lag free, and allowing it to be used to rush opponents in such stages as Battlefield. This is known as Drill Rush Canceling. Of all of Meta Knight's recovery moves, this move gives the most vertical distance.
'''Drill Rush''' ({{ja|ドリルラッシュ|Doriru Rasshu}}, ''Drill Rush'') (formerly named the "'''Triple Dash'''") is [[Meta Knight]]'s [[side special move]].
==Overview==
When used, Meta Knight leaps sideways with his blade outstretched. If he hits an enemy, he performs a combination lasting up to a good 2 seconds, knocking Meta Knight's opponent upward. Also, when finished, he pulls back a bit. Meta Knight can also change the course of the attack, as he is shown using the same attack upward, allowing it to be used as a recovery. The attack hits 10 times, 1% [[damage]] for each hit. After using the attack, Meta Knight becomes [[helpless]]. It is possible to cancel the ending lag of the attack by making the end hit the edge, allowing it to be virtually lag free, and allowing it to be used to rush opponents in such stages as Battlefield. This is known as Drill Rush Canceling. Of all of Meta Knight's recovery moves, this move gives the most vertical distance.


In ''Super Smash Bros. 4'', the move has added startup lag, and Meta Knight can now rebound off of surfaces upon impacting them with the near end of the move. In midair, he'll perform a small jump just before charging forward during the initial delay. Connecting on targets with the final hit that produces the knockback will have Meta Knight recoil a bit backward for safety, but this recoil jump will not occur if Meta Knight does not hit an enemy, unlike the version in ''Brawl''. Also, the move connects more reliably and it is much stronger.
In ''Super Smash Bros. 4'' the move has added startup lag, and Meta Knight now rebounds off surfaces upon impacting them near the end of the move. In midair, he'll perform a small jump just before charging forward during the initial delay. Connecting on targets with the final hit that produces the knockback will have Meta Knight recoil a bit backward for safety, but this recoil jump will not occur if Meta Knight does not hit an enemy, unlike the version in ''Brawl''. Also, the move connects more reliably and it is much stronger.


==Customization==
==Customization==
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==Origin==
==Origin==
[[File:DrillRushOrigin.png|thumb|Kirby using Drill Rush in ''{{iw|wikirby|Kirby and the Amazing Mirror}}''.]]
[[File:DrillRushOrigin.png|thumb|Kirby using Drill Rush in ''{{iw|wikirby|Kirby and the Amazing Mirror}}''.]]
The move is derived from [[Kirby]]'s Running-B move of the same name when he has the Master ability (which he has when he uses Meta Knight's [[Galaxia|sword]]) in ''Kirby & The Amazing Mirror'', so presumably Meta Knight also knows the attack. It also somewhat resembles the barrel roll he does for a Quick Spin attack in ''Kirby Air Ride''.
Drill Rush originates from ''Kirby & The Amazing Mirror'', where it is available to [[Kirby]] as the B-side attack of the {{s|wikirby|Master}} ability, the ultimate copy ability of the game which is granted by [[Galaxia]], Meta Knight's sword. It also somewhat resembles the barrel roll he does for a Quick Spin attack in ''Kirby Air Ride''.


==Gallery==
==Gallery==
<gallery>
<gallery widths="200px">
tripledash.jpg|Drill Rush in ''Brawl''.
tripledash.jpg|Drill Rush in ''Brawl''.
Drill Rush SSB4.jpg|Drill Rush being used in {{for3ds}}.
Drill Rush SSB4.jpg|Drill Rush in {{for3ds}}.
</gallery>
</gallery>


==Trivia==
==Trivia==
*Surprisingly, if Meta Knight uses this move when under the effect of a [[Timer]] and the opponent isn't, he will do 30 hits in one move, with a maximum amount of 30% damage.
*If Meta Knight uses Drill Rush while he is under the effect of a [[Timer]] and the opponent isn't, the move will deal up to 30 hits with a maximum amount of 30% damage.


==External links==
==External links==

Revision as of 07:20, May 28, 2016

Drill Rush
SSB4 - Metaknight Screen-6.jpg
Drill Rush in Super Smash Bros. for Wii U.
User Meta Knight
Universe Kirby
Article on WiKirby Master
Launch forwards in a dizzying spin and drill into foes. You can steer the move with the Control Stick.
Brawl manual description
Spin into opponents with your sword.
—Description from the Super Smash Bros. for Nintendo 3DS Foldout

Drill Rush (ドリルラッシュ, Drill Rush) (formerly named the "Triple Dash") is Meta Knight's side special move.

Overview

When used, Meta Knight leaps sideways with his blade outstretched. If he hits an enemy, he performs a combination lasting up to a good 2 seconds, knocking Meta Knight's opponent upward. Also, when finished, he pulls back a bit. Meta Knight can also change the course of the attack, as he is shown using the same attack upward, allowing it to be used as a recovery. The attack hits 10 times, 1% damage for each hit. After using the attack, Meta Knight becomes helpless. It is possible to cancel the ending lag of the attack by making the end hit the edge, allowing it to be virtually lag free, and allowing it to be used to rush opponents in such stages as Battlefield. This is known as Drill Rush Canceling. Of all of Meta Knight's recovery moves, this move gives the most vertical distance.

In Super Smash Bros. 4 the move has added startup lag, and Meta Knight now rebounds off surfaces upon impacting them near the end of the move. In midair, he'll perform a small jump just before charging forward during the initial delay. Connecting on targets with the final hit that produces the knockback will have Meta Knight recoil a bit backward for safety, but this recoil jump will not occur if Meta Knight does not hit an enemy, unlike the version in Brawl. Also, the move connects more reliably and it is much stronger.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Drill Rush 2. High-Speed Drill 3. Shieldbreaker Drill
MetaKnightSide1-SSB4.png
MetaKnightSide2-SSB4.png
MetaKnightSide3-SSB4.png
"Spin into opponents with your sword. You can change the angle a bit." "Faster than Drill Rush, but the angle can't be changed." "A Drill Rush designed to break shields. Attack power and distance are reduced."
  1. Drill Rush: Default.
  2. High-Speed Drill: Increases the speed and distance of the move, but unable to change the trajectory and reduces knockback from the attack.
    In Super Smash Bros. for Nintendo 3DS, this variation is a Challenge unlock, only obtainable by winning at least 5 Smash battles with Meta Knight.
  3. Shieldbreaker Drill: Much more shield damage, but reduced knockback and range.

Origin

Kirby using Drill Rush in Kirby and the Amazing Mirror.

Drill Rush originates from Kirby & The Amazing Mirror, where it is available to Kirby as the B-side attack of the Master ability, the ultimate copy ability of the game which is granted by Galaxia, Meta Knight's sword. It also somewhat resembles the barrel roll he does for a Quick Spin attack in Kirby Air Ride.

Gallery

Trivia

  • If Meta Knight uses Drill Rush while he is under the effect of a Timer and the opponent isn't, the move will deal up to 30 hits with a maximum amount of 30% damage.

External links