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Dr. Mario (SSBU)/Up special

Hitbox visualization for Dr. Mario's Super Jump Punch
Hitbox visualization showing Dr. Mario's up special, Super Jump Punch.
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OverviewEdit

Update HistoryEdit

  7.0.0

  •   Super Jump Punch's clean hit has more knockback scaling (100 → 105).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 12.0% 0   Standard 30 105 0   6.0 top 0.0 6.0 9.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 6.0% 0   Standard 64 66 0   6.0 top 0.0 9.5 4.2 1.0× 1.0× 0%               Punch   All All            

TimingEdit

AttackEdit

The move can grab ledges from the front starting on frame 11, and from behind starting on frame 21. To B-reverse it, the control stick has to be held backward on frame 3.

Optional reverse 3
Clean hit 3-5
Late hit 6-19
Animation length 37
                                                                                   

LandingEdit

Interruptible 31
Animation length 34
                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
State change
 
Interruptible

ParametersEdit

Stick sensitivity to reverse 0.3
Stick sensitivity to angle 0.5
Maximum angle deviation 18°
Height multiplier 0.85
Air speed multiplier on startup 0.67
Helplessness air speed multiplier 0.6
Landing lag 30 frames