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Dr. Mario (SSBU)/Neutral attack/Hit 1

< Dr. Mario (SSBU)‎ | Neutral attack
Revision as of 17:10, December 16, 2019 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|330px|Hitbox visualization showing Dr. Mario's first jab. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitbo...)
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Hitbox visualization for Dr. Mario's jab 1
Hitbox visualization showing Dr. Mario's first jab.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.5% 0   Standard 25 50 0   1.2 top 0.0 6.3 6.7 1.8× 1.0× 0%               Punch   All All            
1 0 0 2.5% 0   Standard 20 33 0   1.5 top 0.0 6.3 9.3 1.8× 1.0× 0%               Punch   All All            
2 0 0 2.5% 0   Standard 10 20 0   1.8 top 0.0 6.3 12.5 1.8× 1.0× 0%               Punch   All All            
3 0 0 2.5% 0   Standard 10 20 0   1.8 top 0.0 6.3 12.5 1.8× 1.0× 0%               Punch   All All            
The damage values are untouched before being affected by Dr. Mario's damage multiplier.

Timing

Hitboxes 2-3
Earliest continuable 5
Interruptible 20
Animation length 31
                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible