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Dr. Mario (SSB4)/Forward throw

Hitbox visualization showing Dr. Mario's forward throw.

Overview

Dr. Mario spins and throws the opponent forward. It is a rather weak throw, not having the ability to kill at realistic percentages even with rage. At early percents, the move can combo into a dash attack on large characters or fastfallers if they miss a tech. Otherwise, it isn't a very useful throw, only being useful to send the opponent offstage when down throw to forward aerial will not work.

Hitboxes

Throw data

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 8%   Forwards 60 60 0 0 None       None
1 3%   Forwards 60 100 0 0 None       None
The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.

Timing

The speed of this throw depends on the opponent's weight.

                                                                                         
Invincible 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18
Throw 9.16 9.88 10 10.24 10.48 10.6 10.72 10.84 11.08 11.2 11.68 11.8 11.92 12.16 12.28 12.4 12.52 12.64 12.76 12.88 13 13.24 13.36 13.48 13.72 13.84 13.96 14.56 14.92 15.28 15.64 16.6
Animation length 18.68 20.24 20.5 21.02 21.54 21.8 22.06 22.32 22.84 23.1 24.14 24.4 24.66 25.18 25.44 25.7 25.96 26.22 26.48 26.74 27 27.52 27.78 28.04 28.56 28.82 29.08 30.38 31.16 31.94 32.72 34.8
Interruptible 19.36 20.98 21.25 21.79 22.33 22.6 22.87 23.14 23.68 23.95 25.03 25.3 25.57 26.11 26.38 26.65 26.92 27.19 27.46 27.73 28 28.54 28.81 29.08 29.62 29.89 30.16 31.51 32.32 33.13 33.94 36.1
Min (Jigglypuff)                                                                     
                                                                   
Baseline                                                                     
                                                                   
Max (Bowser)                                                                     
                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point