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Down air stall: Difference between revisions

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== Description ==
{{ArticleIcons|ssbb=y|ssb4=y}}
Although it was discovered with Toon Link, the glitch is not exclusive to Toon Link. In fact, it can be considered not be a glitch at all. It is an exploitation of the way that Brawl's physics engine works. With characters who have d-air [[Stall-Then-Fall]]s (ala Game and Watch, Sheik, Sonic), if they perform their d-air at a certain height they will lag and hover for a while.
The '''down air stall''' (sometimes referred to as '''WindWaking''') is an exploit which allows a character with a [[stall-then-fall]] aerial (with the exception of {{SSBB|Ivysaur}}) to float in midair. It was introduced in ''[[Super Smash Bros. Brawl]]'', and returned in ''[[Super Smash Bros. 4]]'' as well as being initially present in ''[[Super Smash Bros. Ultimate]]'', affected [[Greninja]], [[Bayonetta]], [[Corrin]], {{SSBU|Simon}} and {{SSBU|Richter}} in the process, but was removed in patch {{SSBU|4.0.0}}.


== How to perform ==
==Description==
Using Toon Link's Down Aerial repeatedly after being thrown or otherwise launched into the air will eventually cause him to perform a small hop, then float in the air for a short time with his sword down in the normal position for his D-Air.
Although it was discovered with {{SSBB|Toon Link}}, the [[glitch]] is not exclusive to Toon Link. In fact, it may not be considered a glitch at all. It is an exploitation of the way that ''[[Brawl]]'''s physics engine works. If a character who has a stall-then-fall aerial performs their [[down aerial]] (or in Ivysaur's case, an [[up aerial]]) at a certain height they will lag and hover for a while.


==How to perform==
Using the down aerial repeatedly after being thrown or otherwise launched into the air will eventually cause the character to perform a small hop, then float in the air for a short time in the normal position for their down aerial.


== Application ==
==Application==
The technique can be used to negate vertical knockback, like all Stall-then-Falls. However, because its movement can be controlled while you are stalled (like Peach's [[Float]]) it can be used as a recovery technique to glide back onstage (see the video below).
Since its movement can be controlled while the player is stalled (like Peach's [[float]]), it can be used as a recovery [[technique]] to glide back onstage (see the video below).


== Video ==
==Video==
<youtube>BnRmDoJm0VI</youtube>
{{#widget:YouTube|id=BnRmDoJm0VI}}


[[Category:Glitches]]
== Trivia ==
Some people call this exploit, when done by Toon Link, "WindWaking".
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Glitches (SSBB)]]
[[Category:Techniques (SSB4)]]
[[Category:Glitches (SSB4)]]

Latest revision as of 08:37, October 7, 2020

The down air stall (sometimes referred to as WindWaking) is an exploit which allows a character with a stall-then-fall aerial (with the exception of Ivysaur) to float in midair. It was introduced in Super Smash Bros. Brawl, and returned in Super Smash Bros. 4 as well as being initially present in Super Smash Bros. Ultimate, affected Greninja, Bayonetta, Corrin, Simon and Richter in the process, but was removed in patch 4.0.0.

Description[edit]

Although it was discovered with Toon Link, the glitch is not exclusive to Toon Link. In fact, it may not be considered a glitch at all. It is an exploitation of the way that Brawl's physics engine works. If a character who has a stall-then-fall aerial performs their down aerial (or in Ivysaur's case, an up aerial) at a certain height they will lag and hover for a while.

How to perform[edit]

Using the down aerial repeatedly after being thrown or otherwise launched into the air will eventually cause the character to perform a small hop, then float in the air for a short time in the normal position for their down aerial.

Application[edit]

Since its movement can be controlled while the player is stalled (like Peach's float), it can be used as a recovery technique to glide back onstage (see the video below).

Video[edit]