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Donkey Kong (SSB4)/Down throw: Difference between revisions

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|Throw||7%||361||60||50||0||Yes
|Throw||7%||361||60||50||0||Yes
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https://youtu.be/M-PWiMAF9jg
I'm going to doxx this guy if he doesnt revive this project. 





Revision as of 19:42, December 23, 2018

Hitbox visualization showing Donkey Kong's down throw.

Overview

Donkey Kong slams the opponent downwards, launching them slightly forwards. Tied with cargo down throw for the least damage out of all of Donkey Kong's throws, at 7%. It has very low knockback, but high endlag to where true followups are impossible, however the throw can lead into tech chase situations at low percent, or combo into a dash attack at very low percents when the opponent misses the tech. Otherwise, the throw serves very little purpose, as cargo throw is overall much better for combos.

Hitboxes

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 7% 361 60 50 0 Yes