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Diddy Kong (SSBU)/Down tilt: Difference between revisions

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{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
==Trivia==
*This move has a 20% trip chance, but due to its launch angles, it can only happen on steep slopes, such as the ones in [[Hanenbow]].


{{MvSubNavDiddyKong|g=SSBU}}
{{MvSubNavDiddyKong|g=SSBU}}
[[Category:Diddy Kong (SSBU)]]
[[Category:Diddy Kong (SSBU)]]
[[Category:Down tilts (SSBU)]]
[[Category:Down tilts (SSBU)]]

Latest revision as of 02:11, July 19, 2022

Hitbox visualization showing Diddy Kong's down tilt.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 5.5% 0   Standard 15 75 0   3.0 top 0.0 1.8 16.0 1.0× 1.0× 20%               Punch   All All            
1 0 0 5.5% 0   Standard 15 75 0   3.5 top 0.0 3.0 8.5 1.0× 1.0× 20%               Punch   All All            

TimingEdit

Hitboxes 4-5
Interruptible 19
Animation length 28
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible

TriviaEdit

  • This move has a 20% trip chance, but due to its launch angles, it can only happen on steep slopes, such as the ones in Hanenbow.