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Cross Chop: Difference between revisions

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==Overview==
==Overview==
Incineroar roars before leaping directly upwards into the air, before descending diagonally to perform a diving, [[flame|fiery]] [[wikipedia:Professional wrestling attacks#Cross chop|cross chop]]. Incineroar gains [[super armor]] a few frames after its initial ascent, and can change its direction right before starting the move, though not once it is in the air. Cross Chop causes an explosion once Incineroar lands, with Incineroar's descending body hitbox and landing explosion usually being the main combat components of the move. The explosion deals powerful knockback; the descending hitbox KOs at 75% from the edge of Final Destination, with the explosion being almost as powerful. However, the move has high ending lag, making it punishable.  
Incineroar roars before leaping directly upwards into the air, before descending diagonally to perform a diving, [[flame|fiery]] [[wikipedia:Professional wrestling attacks#Cross chop|cross chop]]. Incineroar gains [[super armor]] for a few frames after its initial ascent, and can change its direction right before starting the move, though not once it is in the air. Cross Chop causes an explosion once Incineroar lands, with Incineroar's descending body hitbox and landing explosion usually being the main combat components of the move. The explosion deals powerful knockback; the descending hitbox KOs at 75% from the edge of Final Destination, with the explosion being almost as powerful. However, the move has high ending lag, making it punishable.  


As the rising and descending hits are meant to combo into each other, both hits have [[set knockback]]; however, the descending hit has extremely high base knockback that acts as a powerful [[gimp]] even at 0%, allowing for a [[sacrificial KO]] that always KOs the opponent first.
As the rising and descending hits are meant to combo into each other, both hits have [[set knockback]]; however, the descending hit has extremely high base knockback that acts as a powerful [[gimp]] even at 0%, allowing for a [[sacrificial KO]] that always KOs the opponent first.
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==Origin==
==Origin==
[[File:Cross Chop Origin.png|thumb|left|156px|Cross Chop in ''Pokémon Sun'' and ''Moon''.]]
[[File:Cross Chop Origin.png|thumb|left|156px|Cross Chop in [[bulbapedia:Pokémon Sun and Moon|''Pokémon Sun'' and ''Moon'']].]]
Cross Chop is a Fighting-type move introduced in ''Pokémon Gold'' and ''Silver Versions''. It has 100 base power and a higher chance of dealing a critical hit, but has an accuracy of 80%. Incineroar learns it at level 66.
Cross Chop is a Fighting-type move introduced in [[bulbapedia:Pokémon Gold and Silver Versions|''Pokémon Gold'' and ''Silver Versions'']]. It has 100 base power and a higher chance of dealing a {{s|bulbapedia|critical hit}}, but has 80% accuracy. Incineroar learns it at level 66.
{{clear}}
{{clear}}


==Trivia==
==Trivia==
*Despite being a Fighting-type attack, Cross Chop's explosion has a [[flame]] effect. It shares this quirk with [[Revenge]].
*Despite being a [[bulbapedia:Fighting (type)|Fighting-type]] attack, Cross Chop's explosion has a [[flame]] effect. It shares this quirk with [[Revenge]].
*Incineroar's leap has the same sound effect as a [[spring]].
*Incineroar's leap has the same sound effect as a [[spring]].



Revision as of 13:35, January 26, 2019

Cross Chop
File:CrossChop.gif
Incineroar using Cross Chop on Ike.
User Incineroar
Universe Pokémon
Article on Bulbapedia Cross Chop (move)

Cross Chop (クロスチョップ, Cross Chop) is Incineroar's up special move in Super Smash Bros. Ultimate.

Overview

Incineroar roars before leaping directly upwards into the air, before descending diagonally to perform a diving, fiery cross chop. Incineroar gains super armor for a few frames after its initial ascent, and can change its direction right before starting the move, though not once it is in the air. Cross Chop causes an explosion once Incineroar lands, with Incineroar's descending body hitbox and landing explosion usually being the main combat components of the move. The explosion deals powerful knockback; the descending hitbox KOs at 75% from the edge of Final Destination, with the explosion being almost as powerful. However, the move has high ending lag, making it punishable.

As the rising and descending hits are meant to combo into each other, both hits have set knockback; however, the descending hit has extremely high base knockback that acts as a powerful gimp even at 0%, allowing for a sacrificial KO that always KOs the opponent first.

Unlike most up specials, Cross Chop does not render Incineroar helpless, unless Incineroar lands during its descent and does not touch solid ground during the landing animation. Due to Cross Chop's diagonal angle and poor horizontal travel distance, safely using it for recovering requires it to be used while extremely high in the air (almost from the top left/right of the screen), as it is a virtually guaranteed self-destruct any other way.

Origin

Cross Chop in Pokémon Sun and Moon.

Cross Chop is a Fighting-type move introduced in Pokémon Gold and Silver Versions. It has 100 base power and a higher chance of dealing a critical hit, but has 80% accuracy. Incineroar learns it at level 66.

Trivia

  • Despite being a Fighting-type attack, Cross Chop's explosion has a flame effect. It shares this quirk with Revenge.
  • Incineroar's leap has the same sound effect as a spring.