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Corrin (SSBU)/Floor attack (back)

< Corrin (SSBU)
Revision as of 14:26, August 2, 2022 by DrakRoar (talk | contribs)
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Hitbox visualization showing Corrin's getup attack when laying on her back.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 7.0% 8.0   Standard 80 48 0   4.5 top 0.0 4.5 17.0 to 6.0 1.0× 1.0× 0%               Slash   All All            
Hit 2
0 0 0 7.0% 8.0   Standard 80 48 0   4.5 top 0.0 4.5 -19.0 to -8.5 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Intangibility 1-20
Hit 1 14-15
Hit 2 19-20
Interruptible 46
Animation length 53
                                                                                                         
                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible

TriviaEdit

  • Despite both hits consisting of sword slashes, the hitboxes use a normal effect instead of a slash effect. This is also the case for Corrin's other floor attacks and edge attack.