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Clown Kart Dash: Difference between revisions

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(MK appearance trivia)
(He was in Mario Kart Wii. This sentence was hard to read anyway; even my edits might not make it great.)
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==Trivia==
==Trivia==
*The pipes in the back, along with the rim and propellor, change color depending on Bowser Jr. or a Koopaling being used.
*The pipes in the back, along with the rim and propeller, change color depending on Bowser Jr. or a Koopaling being used.
*Bowser Jr. nor the Koopalings didn't appear in Mario Kart 7, Bowser Jr.'s only appearance in the series was Double Dash and the Koopalings Mario Kart 8 while the Clown Kart only appeared in Mario Kart 7.
*Bowser Jr. nor the Koopalings didn't appear in Mario Kart 7, Bowser Jr.'s only appearances in the series were ''Double Dash'' and ''Mario Kart Wii'', the Koopalings were only in ''Mario Kart 8'', while the Clown Kart only appeared in ''Mario Kart 7''.


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Revision as of 20:39, October 26, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
Clown Kart Dash
SSB4 - Bowser Jr. Screen-1.jpg
Bowser Jr. using this move with Wario
User Bowser Jr.
Universe Mario

Clown Kart Dash is Bowser Jr.'s side special. When used, the Koopa Clown Car gains wheels and drives forward, similar to the Wario Bike.

Overview

Upon using this move, there will be a small delay where the vehicle activates the wheels, and then boosts forward. If no further button presses are made, the move will inflict 4% damage on contact with opponents. However, if a direction is held on the control stick, the Kart will drive faster, and will inflict 6% damage to anyone it hits along the way at first, gradually growing to 7% after a longer drive. The Kart will eventually spin out, where the spin out inflicts 12% damage. While driving, Bowser Jr. can jump out and do an aerial, or force a spin out by pressing an attack button. At lower percents, the vertical knock back employed by ramming the vehicle into an enemy can easily lead into an aerial. At later percents, the spin out can effectively KO enemies from around 125%.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

  1. Super Spin Kart: The Kart's spinout is made into an attack with multiple hits, dealing up to 9% when all hits connect. However, this move has slower travel speed, less distance, less distance gained by jumping off, and less KO power. Of note, however, is the fact that spinning out in air does not sacrifice too much vertical height, making it a better aerial horizontal recovery.
  2. Steamroller Kart: After an increased delay in startup, the Kart travels faster and buries anyone who comes in contact on the ground, doing 8% damage. It doesn't do damage in air, nor is there any damage on the spin out.

Origin

This move is likely based on the Clown Kart from Mario Kart 7, which in itself was based on the Koopa Clown Car.

Gallery

Trivia

  • The pipes in the back, along with the rim and propeller, change color depending on Bowser Jr. or a Koopaling being used.
  • Bowser Jr. nor the Koopalings didn't appear in Mario Kart 7, Bowser Jr.'s only appearances in the series were Double Dash and Mario Kart Wii, the Koopalings were only in Mario Kart 8, while the Clown Kart only appeared in Mario Kart 7.