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Charizard (SSBU)/Forward smash

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Hitbox visualization showing Charizard's forward smash.

Overview

Update History

  4.0.0

  •   Forward smash deals more damage (17% → 19% (clean, late body), 14% → 16.4% (late head)) with knockback scaling not fully compensated (94 → 91 (clean, late body), 86 (late head)).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 19.0% 0   Forward 60 91 0   6.0 trans 0.0 5.0 10.0 to 1.0 1.5× 1.0× 0%               Kick   All All            
Late hit
0 0 0 19.0% 0   Forward 60 91 0   6.0 trans 0.0 5.0 3.5 to -3.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 16.4% 0   Forward 60 86 0   5.0 trans 0.0 5.0 14.0 to -3.0 1.0× 1.0× 0%               Kick   All All            

Timing

The move grants intangibility to Charizard's head, neck, left arm and wing, left leg, and main body. When facing left, Charizard's right arm, wing, and leg are affected instead, due to having stance mirroring.

Charges between 15-16
Partial intangibility 20-24
Clean hit 22
Late hit 23-24
Interruptible 70
Animation length 69
                                                                                                                                         
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible