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Chain Jacket glitch: Difference between revisions

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The '''Chain Jacket glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'' that makes [[Sheik (SSBB)|Sheik]] replace her [[Chain]] move with the last move used previously. To perform the glitch, the player must use any move, [[short hop]], and, in the highest part of the jump, release the chain. (It can be done without a short hop, but it is the easiest way, as the timing is dependent on how fast Sheik is falling.) If doing it with an attack with multiple hitboxes with [[sex kick]] properties, then the last hitbox that remained will become in the glitch. If it's a move with hitboxes at the same time, then parts of the chain will become a sourspot, the other part of the chain's hitbox will become the sweetspot. This glitch can sometimes make the [[Wii]] freeze.
The '''Chain Jacket glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'' that causes {{SSBB|Sheik}}'s [[Chain]] to use the hitboxes of the last attack Sheik used instead of its own. To perform the glitch, the player must [[short hop]] and, at the highest part of the jump, use the chain. (It can be done without a short hop, but it is the easiest way, as the timing is dependent on how fast Sheik is falling.) This glitch is very similar to {{SSBM|Ness}}' [[Yo-yo Glitch]] in ''[[Super Smash Bros. Melee]]''.


This glitch is very similar to [[Ness (SSBM)|Ness']] [[Yo-yo Glitch]] in ''[[Super Smash Bros. Melee]]''.
The four hitboxes of the chain will each take on the properties of the corresponding hitbox from the last attack used; for example, the first hitbox of the chain will act like the first hitbox of the previous attack. Attacks with a sweetspot or sourspot will therefore cause the chain to have a sweetspot or soutspot, though depending on the move the hitboxes may be in a different order (it may be on the grip instead of the tip, for example).


If used in the [[Home Run Contest]] co-op mode, using the glitch with the [[home-run bat]]'s smash, the other player being [[Pikachu]] (or another character with a move to keep the sandbag in place) constantly using their neutral attack, it is easily possible to get 300% on sandbag. Although, it becomes difficult to get a lot of distance since the home-run bat's smash attack is maximally decayed after.
If the glitch occurs without Sheik having used an attack yet, the game will freeze.


==Explanation==
==Explanation==
The hitboxes of Sheik's chain in Brawl behave differently than other hitboxes - they are not physically attached to the chain when they are produced, but nevertheless move around with it. This unknown unique programming, when combined with landing at a specific time during the chain's starting animation, may cause the glitch.
The hitboxes of Sheik's chain in Brawl behave differently than other hitboxes - they are not physically attached to the chain when they are produced, but nevertheless move around with it. This unique programming is achieved by referring to the data of the current hitboxes and relocating them as the chain moves around.


==Trivia==
The glitch is caused by the hitboxes on the chain not being produced if Sheik lands during a specific frame of the starting animation. Since the chain's hitboxes aren't produced, the game is forced to use whatever hitboxes are left over from the previous attack. If no attack has been used yet, then no hitboxes are there to be used, so the game crashes.
*Correctly performing the glitch without attacking prior causes the game to freeze.


==Video==
==Video==
<youtube>YzpP4h-ngV8</youtube>
<youtube>YzpP4h-ngV8</youtube>
[[Category:Glitches]]
[[Category:Glitches]]

Revision as of 20:36, August 9, 2011

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The Chain Jacket glitch is a glitch in Super Smash Bros. Brawl that causes Sheik's Chain to use the hitboxes of the last attack Sheik used instead of its own. To perform the glitch, the player must short hop and, at the highest part of the jump, use the chain. (It can be done without a short hop, but it is the easiest way, as the timing is dependent on how fast Sheik is falling.) This glitch is very similar to Ness' Yo-yo Glitch in Super Smash Bros. Melee.

The four hitboxes of the chain will each take on the properties of the corresponding hitbox from the last attack used; for example, the first hitbox of the chain will act like the first hitbox of the previous attack. Attacks with a sweetspot or sourspot will therefore cause the chain to have a sweetspot or soutspot, though depending on the move the hitboxes may be in a different order (it may be on the grip instead of the tip, for example).

If the glitch occurs without Sheik having used an attack yet, the game will freeze.

Explanation

The hitboxes of Sheik's chain in Brawl behave differently than other hitboxes - they are not physically attached to the chain when they are produced, but nevertheless move around with it. This unique programming is achieved by referring to the data of the current hitboxes and relocating them as the chain moves around.

The glitch is caused by the hitboxes on the chain not being produced if Sheik lands during a specific frame of the starting animation. Since the chain's hitboxes aren't produced, the game is forced to use whatever hitboxes are left over from the previous attack. If no attack has been used yet, then no hitboxes are there to be used, so the game crashes.

Video

<youtube>YzpP4h-ngV8</youtube>