Captain Falcon (SSBU)/Neutral attack/Hit 2: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:CaptainFalconJab2SSBU.gif|thumb| | [[File:CaptainFalconJab2SSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's second jab.]] | ||
==Overview== | ==Overview== | ||
{{competitive expertise}} | |||
The second hit of Captain Falcon's jab comes after the first hit. Additionally, this move can transition to the infinite jab if the button is pressed between frames 7 through 9. Otherwise it will initiate the third hit (known as the [[Gentleman]]). The move deals 1.5% if connected. | The second hit of Captain Falcon's jab comes after the first hit. Additionally, this move can transition to the infinite jab if the button is pressed between frames 7 through 9. Otherwise it will initiate the third hit (known as the [[Gentleman]]). The move deals 1.5% if connected. | ||
==Hitboxes== | ==Hitboxes== | ||
Line 11: | Line 12: | ||
|damage=1.5% | |damage=1.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=25 | |ks=25 | ||
Line 25: | Line 27: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|'''3''' frames | |'''+3''' frames | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=1.5% | |damage=1.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=25 | |ks=25 | ||
Line 44: | Line 47: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|'''3''' frames | |'''+3''' frames | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=1.5% | |damage=1.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=20 | |ks=20 | ||
Line 63: | Line 67: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|'''3''' frames | |'''+3''' frames | ||
|} | |} | ||
==Timing== | ==Timing== | ||
Rapid jab can be inputed on frames 7 through 9 and it'll start a frame later. That frame range is what is listed. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes |
Revision as of 19:52, January 22, 2022
Overview
The second hit of Captain Falcon's jab comes after the first hit. Additionally, this move can transition to the infinite jab if the button is pressed between frames 7 through 9. Otherwise it will initiate the third hit (known as the Gentleman). The move deals 1.5% if connected.
Hitboxes
Timing
Rapid jab can be inputed on frames 7 through 9 and it'll start a frame later. That frame range is what is listed.
Hitboxes | 5 |
---|---|
Earliest continuable (Jab 3) | 8 |
Earliest continuable (Rapid jab) | 8-10 |
Interruptible | 19 |
Animation length | 36 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|