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Captain Falcon (SSBU)/Neutral attack/Hit 2: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:CaptainFalconJab2SSBU.gif|thumb|370px|Hitbox visualization showing Captain Falcon's second jab.]]
[[File:CaptainFalconJab2SSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's second jab.]]


==Overview==
==Overview==
{{competitive expertise}}
The second hit of Captain Falcon's jab comes after the first hit. Additionally, this move can transition to the infinite jab if the button is pressed between frames 7 through 9. Otherwise it will initiate the third hit (known as the [[Gentleman]]). The move deals 1.5% if connected.
The second hit of Captain Falcon's jab comes after the first hit. Additionally, this move can transition to the infinite jab if the button is pressed between frames 7 through 9. Otherwise it will initiate the third hit (known as the [[Gentleman]]). The move deals 1.5% if connected.
==Hitboxes==
==Hitboxes==
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|damage=1.5%
|damage=1.5%
|angle=361
|angle=361
|af=3
|bk=20
|bk=20
|ks=25
|ks=25
Line 25: Line 27:
|slvl=S
|slvl=S
}}
}}
|'''3''' frames
|'''+3''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=1.5%
|damage=1.5%
|angle=361
|angle=361
|af=3
|bk=20
|bk=20
|ks=25
|ks=25
Line 44: Line 47:
|slvl=S
|slvl=S
}}
}}
|'''3''' frames
|'''+3''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=1.5%
|damage=1.5%
|angle=361
|angle=361
|af=3
|bk=20
|bk=20
|ks=20
|ks=20
Line 63: Line 67:
|slvl=S
|slvl=S
}}
}}
|'''3''' frames
|'''+3''' frames
|}
|}
==Timing==
==Timing==
For rapid jab, you can input it on frames 7 through 9 and it'll start a frame later. That frame range is what is listed.
Rapid jab can be inputed on frames 7 through 9 and it'll start a frame later. That frame range is what is listed.
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Hitboxes

Revision as of 19:52, January 22, 2022

Hitbox visualization for Captain Falcon's jab 2
Hitbox visualization showing Captain Falcon's second jab.

Overview

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You can discuss this issue on the talk page or edit this page to improve it.

The second hit of Captain Falcon's jab comes after the first hit. Additionally, this move can transition to the infinite jab if the button is pressed between frames 7 through 9. Otherwise it will initiate the third hit (known as the Gentleman). The move deals 1.5% if connected.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 1.5% 0 Sakurai angle Forward 20 25 0 HitboxTableIcon(False).png 2.5 top 0.0 10.0 6.5 1.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +3 frames
1 0 0 1.5% 0 Sakurai angle Forward 20 25 0 HitboxTableIcon(False).png 3.0 top 0.0 10.0 10.0 1.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +3 frames
2 0 0 1.5% 0 Sakurai angle Forward 20 20 0 HitboxTableIcon(False).png 3.6 top 0.0 10.0 14.0 1.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +3 frames

Timing

Rapid jab can be inputed on frames 7 through 9 and it'll start a frame later. That frame range is what is listed.

Hitboxes 5
Earliest continuable (Jab 3) 8
Earliest continuable (Rapid jab) 8-10
Interruptible 19
Animation length 36
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
FrameIcon(Interruptible).png
Interruptible