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Captain Falcon (SSBU)/Neutral attack/Hit 1: Difference between revisions

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==Overview==
==Overview==
{{competitive expertise}}
A straight punch forward. Deals 1.5% [[damage]] upon contact. It can be used to combo into the next set of inputs on his neutral attack. It's fast as it comes out on frame 3.
A straight punch forward. Deals 1.5% [[damage]] upon contact. It can be used to combo into the next set of inputs on his neutral attack. It's fast as it comes out on frame 3.
==Update History==
==Update History==
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|damage=1.5%
|damage=1.5%
|angle=361
|angle=361
|af=3
|bk=20
|bk=20
|ks=25
|ks=25
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|damage=1.5%
|damage=1.5%
|angle=180
|angle=180
|af=3
|bk=20
|bk=20
|ks=20
|ks=20
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|sfx=Punch
|sfx=Punch
|slvl=S
|slvl=S
|hitbits=Fighter Only
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|damage=1.5%
|damage=1.5%
|angle=361
|angle=361
|af=3
|bk=20
|bk=20
|ks=25
|ks=25
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|damage=1.5%
|damage=1.5%
|angle=361
|angle=361
|af=3
|bk=20
|bk=20
|ks=20
|ks=20

Revision as of 19:51, January 22, 2022

Hitbox visualization for Captain Falcon's jab 1
Hitbox visualization showing Captain Falcon's first jab.

Overview

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A straight punch forward. Deals 1.5% damage upon contact. It can be used to combo into the next set of inputs on his neutral attack. It's fast as it comes out on frame 3.

Update History

Super Smash Bros. Ultimate 7.0.0

  • Buff The hitbox on neutral attack's first hit that launches opponents towards Captain Falcon has higher priority than one of the hitboxes that launches them away. This makes it more likely to pull opponents towards Falcon, allowing it to link better into the second hit.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.5% 0 Sakurai angle Forward 20 25 0 HitboxTableIcon(False).png 2.0 top 0.0 10.0 6.0 1.6× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 1.5% 0 AngleIcon180.png Forward 20 20 0 HitboxTableIcon(False).png 2.5 top 0.0 10.0 12.0 1.6× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png Fighter Only All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 1.5% 0 Sakurai angle Forward 20 25 0 HitboxTableIcon(False).png 2.3 top 0.0 10.0 8.8 1.6× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 1.5% 0 Sakurai angle Forward 20 20 0 HitboxTableIcon(False).png 2.5 top 0.0 10.0 12.0 1.6× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Hitboxes 3
Earliest continuable 5
Interruptible 18
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
FrameIcon(Interruptible).png
Interruptible