Captain Falcon (SSBU)/Forward tilt: Difference between revisions
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==Overview== | ==Overview== | ||
{{competitive expertise}} | |||
A roundhouse kick that can be angled. The move has a sweetspot on Captain Falcon's foot and a slightly weaker sourspot on his leg. It is one of his best neutral options; it is a bit slower than neutral attack, but has more [[range]] over it, and can start [[tech chase]] situations at mid percents. Angling the move increases its [[damage]], and angling down allows it to hit short characters effectively, which Captain Falcon struggles with. Deals 10% when sweetspotted and angled. | A roundhouse kick that can be angled. The move has a sweetspot on Captain Falcon's foot and a slightly weaker sourspot on his leg. It is one of his best neutral options; it is a bit slower than neutral attack, but has more [[range]] over it, and can start [[tech chase]] situations at mid percents. Angling the move increases its [[damage]], and angling down allows it to hit short characters effectively, which Captain Falcon struggles with. Deals 10% when sweetspotted and angled. | ||
==Update History== | ==Update History== | ||
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|damage=8.0% | |damage=8.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=58 | |ks=58 | ||
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|damage=8.0% | |damage=8.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=58 | |ks=58 | ||
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|damage=9.0% | |damage=9.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=58 | |ks=58 | ||
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|damage=9.0% | |damage=9.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=58 | |ks=58 | ||
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|damage=9.0% | |damage=9.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=58 | |ks=58 | ||
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|damage=10.0% | |damage=10.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=58 | |ks=58 |
Latest revision as of 19:58, January 22, 2022
Captain Falcon forward tilt hitbox visualizations. | ||||
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Overview[edit]
A roundhouse kick that can be angled. The move has a sweetspot on Captain Falcon's foot and a slightly weaker sourspot on his leg. It is one of his best neutral options; it is a bit slower than neutral attack, but has more range over it, and can start tech chase situations at mid percents. Angling the move increases its damage, and angling down allows it to hit short characters effectively, which Captain Falcon struggles with. Deals 10% when sweetspotted and angled.
Update History[edit]
- It deals more base knockback (50 → 60).
Hitboxes[edit]
Timing[edit]
Hitboxes | 7-10 |
---|---|
Interruptible | 30 |
Animation length | 35 |
Lag time |
Hitbox |
Interruptible |
|