Captain Falcon (SSB4)/Neutral special/Default: Difference between revisions
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(New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== ===Ground=== {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Normal|42}} {{SSB4HitboxTableRow |id=0 |pa...) |
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{ | {{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Falcon Punch}}[[File:CaptainFalconFalconPunch.gif|thumb|270px|Hitbox visualization showing Captain Falcon's Falcon Punch.]] | ||
==Overview== | |||
Captain Falcon's signature move, Falcon Punch. It is a very powerful move, but massively hindered by its slow speed and mediocre hitbox. It gains more power when reversed, and in the air, reversing it can allow Falcon to adjust his momentum a bit, although both the regular and reversed punches are weaker in the air than on the ground. The move has very little use outside of hard reads, [[shield]]break punishes, or styling on the opponent, and using it offstage almost always guarantees a [[self-destruct]] due to how slow the entire move is. | |||
==Hitboxes== | ==Hitboxes== | ||
===Ground=== | ===Ground=== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Normal|42}} | {{HitboxTableTitle|Normal|42}} | ||
Line 151: | Line 152: | ||
===Air=== | ===Air=== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Normal|42}} | {{HitboxTableTitle|Normal|42}} | ||
Line 295: | Line 295: | ||
|} | |} | ||
==Timing== | |||
===Normal=== | |||
{|class="wikitable | |||
|- | |||
!Hitboxes | |||
|53-57 | |||
|- | |||
!Interruptible | |||
|110 | |||
|- | |||
!Animation length | |||
|115 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=52}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=52}}{{FrameStrip|t=Interruptible|c=5}} | |||
{{FrameStripEnd}}{{FrameIconLegend|lag=y|hitbox=y}} | |||
===Reversed=== | |||
{|class="wikitable" | |||
|- | |||
!Hitboxes | |||
|61-65 | |||
|- | |||
!Interruptible | |||
|118 | |||
|- | |||
!Animation length | |||
|123 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=60}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=52}}{{FrameStrip|t=Interruptible|c=5}} | |||
{{FrameStripEnd}}{{FrameIconLegend|lag=y|hitbox=y}} | |||
{{MvSubNavCaptainFalcon|g=SSB4}} | {{MvSubNavCaptainFalcon|g=SSB4}} | ||
[[Category:Captain Falcon (SSB4)]] | [[Category:Captain Falcon (SSB4)]] | ||
[[Category:Special | [[Category:Special moves (SSB4)]] | ||
[[Category:Neutral | [[Category:Neutral special moves (SSB4)]] |
Latest revision as of 20:44, April 12, 2022
Overview[edit]
Captain Falcon's signature move, Falcon Punch. It is a very powerful move, but massively hindered by its slow speed and mediocre hitbox. It gains more power when reversed, and in the air, reversing it can allow Falcon to adjust his momentum a bit, although both the regular and reversed punches are weaker in the air than on the ground. The move has very little use outside of hard reads, shieldbreak punishes, or styling on the opponent, and using it offstage almost always guarantees a self-destruct due to how slow the entire move is.
Hitboxes[edit]
Ground[edit]
Air[edit]
Timing[edit]
Normal[edit]
Hitboxes | 53-57 |
---|---|
Interruptible | 110 |
Animation length | 115 |
Lag time |
Hitbox |
Reversed[edit]
Hitboxes | 61-65 |
---|---|
Interruptible | 118 |
Animation length | 123 |
Lag time |
Hitbox |
|